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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | ||
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*The smoke does no damage nor inflict any hitstun, but the "hit" sound effect still plays for enemies inside it, for a total of 15 times. Every time an enemy is "hit" the debuff's duration will reset, resulting in a total debuff duration of 5 seconds. | *The smoke does no damage nor inflict any hitstun, but the "hit" sound effect still plays for enemies inside it, for a total of 15 times. Every time an enemy is "hit" the debuff's duration will reset, resulting in a total debuff duration of 5 seconds. | ||
**Despite the hit sound, when using the '''Persistent''' trait, only the explosion will reduce Knockdown, the smoke will not. | **Despite the hit sound, when using the '''Persistent''' trait, only the explosion will reduce Knockdown, the smoke will not. | ||
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== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
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! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|zFwefCmXvVM|300}} | |||
| Between its initial release and the 08/06/2015 KR patch, '''Haze Explosion''' did not create a haze which decreased Action and Movement Speed, instead inflicting a debuff which decreased Evasion. | |||
*It did have a [[Skill Notes|Skill Note]] which did cause it to create a smoke cloud which did additional damage. | |||
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*{{nerf|Damage decreased}} | *{{nerf|Damage decreased}} | ||
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