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Soul Infest: Difference between revisions

From Elwiki
606 bytes removed ,  8 September 2023
Move Slowdown had been removed in an unknown patch
(Move Slowdown had been removed in an unknown patch)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="3" | {{se||Move Slowdown}} !! colspan="3" | {{se|082|Soul Shackles||ed}} !! colspan="2" | Max Hits !! rowspan="2" | Combination Gauge Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="3" | {{se|082|Soul Shackles||ed}} !! colspan="2" | Max Hits !! rowspan="2" | Combination Gauge Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Spirit Release !! Explosive Shot !! Movement Speed Decrease !! Jump Speed Decrease !! Duration !! Movement Speed Decrease !! Action Speed Decrease !! Duration !! Spirit Release !! Explosive Shot
! Spirit Release !! Explosive Shot !! Action Speed Decrease !! Movement Speed Decrease !! Duration !! Spirit Release !! Explosive Shot
|-  
|-  
| colspan=14 | '''Normal'''
| colspan=14 | '''Normal'''
|-
|-
| {{PvE}} || 193% || 514% || rowspan="2" | -% || rowspan="2" | 25% || rowspan="2" | 4 Seconds || rowspan="2" | 50% || rowspan="2" | 30% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds
| {{PvE}} || 193% || 514% || rowspan="2" | 30% || rowspan="2" | 50% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds
|-
|-
| {{PvP}} || 61% || 166%
| {{PvP}} || 61% || 166%
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| colspan=14 | '''[Enhanced]'''
| colspan=14 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 232% || 616% || rowspan="2" | -% || rowspan="2" | 25% || rowspan="2" | 4 Seconds || rowspan="2" | 50% || rowspan="2" | 30% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds
| {{PvE}} || 232% || 616% || rowspan="2" | 30% || rowspan="2" | 50% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds
|-
|-
| {{PvP}} || 74% || 198%
| {{PvP}} || 74% || 198%
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*The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank.  
*The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank.  
*The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls.
*The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls.
*The {{se|082|Soul Shackles||ed}} debuff takes priority over the {{se||Move Slowdown}}, so only the latter's Jump Speed reduction will actually have any effect. The only time {{se||Move Slowdown}}'s Movement Speed reduction would apply is if an enemy resisted or absorbed (such as certain player passives) {{se|082|Soul Shackles||ed}}, but not {{se||Move Slowdown}}.
*This skill can be countered.
*This skill can be countered.
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