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Catacomb: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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__NOTOC__{{Languages|Catacomb}}
__NOTOC__{{Languages|Catacomb}}
<div style="float: right;">{{#ev:youtube|BWgJ_ej7QtE|400}}</div>
{{#ev:youtube|BWgJ_ej7QtE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| <font color="4E8E99">'''[Valasia Response] Skill'''</font>
| {{Color|#4E8E99|[Valasia Response] Skill|b=1}}
*The soul of the dead is formed when the figure of repose hits the enemy.
*The soul of the dead is formed when the figure of repose hits the enemy.
*The soul of the dead will follow allies. Allies that absorb the soul will have the some skill damage increase depending of the seed stage.
*The soul of the dead will follow allies. Allies that absorb the soul will have the same skill damage increase depending of the seed stage.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
|-
! rowspan=3 | Mode !! rowspan=3 | Figure of Repose (Physical) !! colspan=6 | <font color="4E8E99">'''[Valasia Response]'''</font> !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! rowspan=3 | Figure of Repose (Physical) !! colspan=7 | {{Color|#4E8E99|Valasia Response|b=1}} !! colspan=3 | {{tt|Max Hits|See [[#Tips and Details|Tips and Details]]}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | Soul of the Dead Duration !! colspan=5 | {{tt|[[Status Effects|Catacomb]]|Party Buff}}<br>(Specific Skill Damage Increase<br>Per Seed Growth Stage) !! colspan=2 | Figure of Repose !! rowspan=2 | Figure of Repose Count
! rowspan=2 | Soul of the Dead Duration !! colspan=6 | {{se||Catacomb||sapb|icon=no}}<br>(Specific Skill Damage Increase Per Seed Growth Stage) !! colspan=2 | Per Figure of Repose !! rowspan=2 | Figure of Repose Count
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|-
! {{se|747}}<br>Stage 1<br>(Tenacity) !! {{se|748}}<br>Stage 2<br>(Strength) !! {{se|749}}<br>Stage 3<br>(Bravery) !! Max Stacks !! Duration (Removes 3 stacks after duration) !! Wave 1 !! Wave 2
! {{se|747}}<br>Stage 1<br>(Tenacity) !! {{se|748}}<br>Stage 2<br>(Strength) !! {{se|749}}<br>Stage 3<br>(Bravery) !! Max Stacks !! Duration !! Stacks Lost After Duration Expiration !! Wave 1 !! Wave 2
|-  
|-  
| colspan=13 | '''Normal'''
| colspan="14" | '''Normal'''
|-
|-
| {{PvE}} || 570% || rowspan=2 | 5 Seconds || colspan=3 | 4% || rowspan=2 | 5 || rowspan=2 | 30 Seconds || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 570% || rowspan=2 | 5 Seconds || colspan=3 | 4% || rowspan=2 | 5 || rowspan=2 | 30 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
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| {{PvP}} || 217% || colspan=3 | 2%
| {{PvP}} || 217% || colspan=3 | 2%
|-  
|-  
| colspan=13 | '''[Enhanced]'''
| colspan="14" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 683% || rowspan=2 | 5 Seconds || colspan=3 | 4% || rowspan=2 | 5 || rowspan=2 | 30 Seconds || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 683% || rowspan=2 | 5 Seconds || colspan=3 | 4% || rowspan=2 | 5 || rowspan=2 | 30 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 260% || colspan=3 | 2%
| {{PvP}} || 260% || colspan=3 | 2%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{{Traits|Raven|Catacomb|Critical, Light|mp=300}}
|-
! colspan=2 | Critical Catacomb !! colspan=2 | Light Catacomb
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Deathly Guide}}
{{Damage|true|Raven
{{#vardefine:damage_repose          |683}}
|dmg=683
{{#vardefine:damage_repose_pvp      |260}}
|pvp_dmg=260
{{#vardefine:repose_hits_avg        | 13}}
|hits=3*5+4*5
{{#vardefine:repose_figures          |  5}}
|avg_hits=13
{{#vardefine:repose_figure_wave1_hits|  4}}
|passive1=Deathly Guide
{{#vardefine:repose_figure_wave2_hits|  3}}
}}
{{#vardefine:repose_hits            |{{#expr: {{#var:repose_figures}} * ({{#var:repose_figure_wave1_hits}} + {{#var:repose_figure_wave2_hits}}) }} }}
 
{{#vardefine:total_damage_avg      |{{#expr: {{#var:damage_repose    }} * {{#var:repose_hits_avg}} }} }}
{{#vardefine:total_damage_avg_pvp  |{{#expr: {{#var:damage_repose_pvp }} * {{#var:repose_hits_avg}} }} }}
{{#vardefine:total_damage_hb_avg    |{{#expr: ({{#var:damage_repose    }} * {{#var:repose_hits_avg}})*{{#arrayindex:Deathly Guide|0}} }} }}
{{#vardefine:total_damage_hb_avg_pvp|{{#expr: ({{#var:damage_repose_pvp}} * {{#var:repose_hits_avg}})*{{#arrayindex:Deathly Guide|1}} }} }}
 
{{#vardefine:total_damage_max      |{{#expr: {{#var:damage_repose    }} * {{#var:repose_hits}} }} }}
{{#vardefine:total_damage_max_pvp  |{{#expr: {{#var:damage_repose_pvp }} * {{#var:repose_hits}} }} }}
{{#vardefine:total_damage_hb_max    |{{#expr: ({{#var:damage_repose    }} * {{#var:repose_hits}})*{{#arrayindex:Deathly Guide|0}} }} }}
{{#vardefine:total_damage_hb_max_pvp|{{#expr: ({{#var:damage_repose_pvp}} * {{#var:repose_hits}})*{{#arrayindex:Deathly Guide|1}} }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Deathly Guide]]
|-
! Average !! Maximum !! Average !! Maximum
|-
| {{PvE}}
| {{formatnum:{{#var: total_damage_avg}}}}% || {{formatnum:{{#var: total_damage_max}}}}%
|| {{formatnum:{{#var: total_damage_hb_avg}}}}% || {{formatnum:{{#var: total_damage_hb_max}}}}%
|-
| {{PvP}}
| {{formatnum:{{#var: total_damage_avg_pvp}}}}% || {{formatnum:{{#var: total_damage_max_pvp}}}}%
|| {{formatnum:{{#var: total_damage_hb_avg_pvp}}}}% || {{formatnum:{{#var: total_damage_hb_max_pvp}}}}%
|}
*Average assumes 13 hits.
*Average assumes 13 hits.
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*A single cross does 4 hits upon appearing, though overlapping multiple of them does not seem to result in 4 hits per cross. It's unclear if the initial hitbox is shared across the entire skill or just inconsistent on enemies that aren't large enough to cover multiple crosses fully.
*A single cross deals 4 hits upon appearing, though overlapping multiple of them does not seem to result in 4 hits per cross. It's unclear if the initial hitbox is shared across the entire skill or just inconsistent on enemies that aren't large enough to cover multiple crosses fully.
**The additional hits afterwards do properly do 4 hits for each overlapping cross however, and it is easy enough to land 2 of them on any given target, resulting in an average of 5 initial hits and 8 additional cross hits.
**The additional hits afterwards do properly do 4 hits for each overlapping cross however, and it is easy enough to land 2 of them on any given target, resulting in an average of 5 initial hits and 8 additional cross hits.
*The different stages count as separate buffs, so fighting multiple enemies with varying stages of Valasia Seed growth can buff multiple skill tiers at once.
*The different stages count as separate buffs, so fighting multiple enemies with varying stages of Valasia Seed growth can buff multiple skill tiers at once.
*An enemy hit will spawn 5 Souls of the Dead in an arc above it, which will then start homing in on players that do not have that soul's corresponding buff at 5 stacks yet.
*An enemy hit will spawn 5 '''Souls of the Dead''' in an arc above it, which will then start homing in on players that do not have that soul's corresponding buff at 5 stacks yet.
**It should be noted that it is still possible to absorb a soul even if you have the buff maxed out, which will refresh its duration, so standing between it and a player it's homing in on will still prevent them from receiving the buff.
**It should be noted that it is still possible to absorb a soul even if you have the buff maxed out, which will refresh its duration, so standing between it and a player it's homing in on will still prevent them from receiving the buff.
*Since Valasia Seed never expires or decreases in growth stage, it is impossible to buff anything but '''Bravery''' tier skills past the first 3 Special Active/Valasia Core uses on any given enemy, especially in longer boss fights.
*Since Valasia Seed never expires or decreases in growth stage, it is impossible to buff anything but '''Bravery''' tier skills past the first 3 Special Active/Valasia Core uses on any given enemy, especially in longer boss fights.
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