Mega Slash: Difference between revisions
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Templates! The previous Total Damage Knighthood lists an additional 1.25x dmg in Destruction but I didn't see anything on the passive pages about that. It's been kept just in case though. @@
Shironsaki (talk | contribs) m (Text replacement - "Knight.png; Knighthood;" to "SwordKnightPassive1.png; Knighthood;") |
(Templates! The previous Total Damage Knighthood lists an additional 1.25x dmg in Destruction but I didn't see anything on the passive pages about that. It's been kept just in case though. @@) |
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:''For the old [[Elesis]] skill by the same name, see [[Mega Slash (Elesis)]]'' | :''For the old [[Elesis]] skill by the same name, see [[Mega Slash (Elesis)]]'' | ||
__NOTOC__{{Languages|Mega Slash}} | __NOTOC__{{Languages|Mega Slash}} | ||
{{#ev:youtube|aOxr79dhBNE|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
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|- | |- | ||
| | | | ||
| | | {{color|#FFC000|Focus Strength|b=1}} | ||
*Press the [Skill Key] for 0.5 seconds or more to charge. | *Press and hold the [Skill Key] for 0.5 seconds or more to charge. | ||
*Upon charge, damage is increased by 1.2 times. | *Upon charge, damage is increased by 1.2 times. | ||
|- | |- | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Elsword|Mega Slash|Light, Critical|mp=100}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{:Knighthood}} | {{Damage|true|Elsword | ||
|dmg=3321 | |||
|pvp_dmg=1198 | |||
|range_max=1.2 | |||
|passive1=Knighthood | |||
|suffix1=<br>([[Knight Emperor]]) | |||
|passive2=Oracle | |||
|suffix2=([[Genesis]])<br>Used in Destruction mode | |||
}} | |||
<!--{{:Knighthood}} | |||
{{:Oracle}} | {{:Oracle}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" | ||
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| {{formatnum:1198%}} → {{formatnum:{{#expr: 1198*1.2}}}}% || {{formatnum:{{#expr: 1198*1.25}}}}% → {{formatnum:{{#expr: (1198*1.2)*1.25}}}}% | | {{formatnum:1198%}} → {{formatnum:{{#expr: 1198*1.2}}}}% || {{formatnum:{{#expr: 1198*1.25}}}}% → {{formatnum:{{#expr: (1198*1.2)*1.25}}}}% | ||
| {{formatnum:{{#expr: 1198*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: (1198*1.25)*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: ((1198*1.2)*1.25)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: 1198*{{#arrayindex:Oracle|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Oracle|1}}}}}}% | | {{formatnum:{{#expr: 1198*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: (1198*1.25)*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: ((1198*1.2)*1.25)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: 1198*{{#arrayindex:Oracle|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Oracle|1}}}}}}% | ||
|} | |}--> | ||
<br> | <br> | ||
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}} | }} | ||
| valign="top" | | | valign="top" | | ||
===[[Genesis]]=== | ===[[Genesis]]=== | ||
{{SkillTable | {{SkillTable | ||
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== Tips and Details == | == Tips and Details == | ||
*A small flash of light will indicate when the skill is fully charged. The skill's delay will end when this happens, and holding the skill any longer will make you enter | *A small flash of light will indicate when the skill is fully charged. The skill's delay will end when this happens, and holding the skill any longer will make you enter {{se||Super Armor}} instead. | ||
*The skill either does its base damage or fully charged damage, there is no in between while charging. | *The skill either does its base damage or fully charged damage, there is no in between while charging. | ||
*The skill knocks down, so it is best used as a finisher or on targets that cannot be knocked down. | *The skill knocks down, so it is best used as a finisher or on targets that cannot be knocked down. |