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Mega Slash: Difference between revisions

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99 bytes removed ,  9 September 2023
Templates! The previous Total Damage Knighthood lists an additional 1.25x dmg in Destruction but I didn't see anything on the passive pages about that. It's been kept just in case though. @@
m (Text replacement - "Knight.png; Knighthood;" to "SwordKnightPassive1.png; Knighthood;")
(Templates! The previous Total Damage Knighthood lists an additional 1.25x dmg in Destruction but I didn't see anything on the passive pages about that. It's been kept just in case though. @@)
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:''For the old [[Elesis]] skill by the same name, see [[Mega Slash (Elesis)]]''
:''For the old [[Elesis]] skill by the same name, see [[Mega Slash (Elesis)]]''
__NOTOC__{{Languages|Mega Slash}}
__NOTOC__{{Languages|Mega Slash}}
<div style="float: right;">{{#ev:youtube|aOxr79dhBNE|400}}</div>
{{#ev:youtube|aOxr79dhBNE|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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|-
|-
|
|
| <font color=FFC000>'''Focus Strength'''</font>
| {{color|#FFC000|Focus Strength|b=1}}
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Press and hold the [Skill Key] for 0.5 seconds or more to charge.
*Upon charge, damage is increased by 1.2 times.
*Upon charge, damage is increased by 1.2 times.
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Traits|Elsword|Mega Slash|Light, Critical|mp=100}}
|-
! colspan=2 | Light Mega Slash !! colspan=2 | Critical Mega Slash
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage
|-
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Critical|120}} || 120 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Knighthood}}
{{Damage|true|Elsword
|dmg=3321
|pvp_dmg=1198
|range_max=1.2
|passive1=Knighthood
|suffix1=<br>([[Knight Emperor]])
|passive2=Oracle
|suffix2=([[Genesis]])<br>Used in Destruction mode
}}
 
<!--{{:Knighthood}}
{{:Oracle}}
{{:Oracle}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
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| {{formatnum:1198%}} → {{formatnum:{{#expr: 1198*1.2}}}}% || {{formatnum:{{#expr: 1198*1.25}}}}% → {{formatnum:{{#expr: (1198*1.2)*1.25}}}}%
| {{formatnum:1198%}} → {{formatnum:{{#expr: 1198*1.2}}}}% || {{formatnum:{{#expr: 1198*1.25}}}}% → {{formatnum:{{#expr: (1198*1.2)*1.25}}}}%
| {{formatnum:{{#expr: 1198*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: (1198*1.25)*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: ((1198*1.2)*1.25)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: 1198*{{#arrayindex:Oracle|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Oracle|1}}}}}}%
| {{formatnum:{{#expr: 1198*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: (1198*1.25)*{{#arrayindex:Knighthood|1}}}}}}% → {{formatnum:{{#expr: ((1198*1.2)*1.25)*{{#arrayindex:Knighthood|1}}}}}}% || {{formatnum:{{#expr: 1198*{{#arrayindex:Oracle|1}}}}}}% → {{formatnum:{{#expr: (1198*1.2)*{{#arrayindex:Oracle|1}}}}}}%
|}
|}-->
<br>
<br>


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}}
}}
| valign="top" |
| valign="top" |
===[[Genesis]]===
===[[Genesis]]===
{{SkillTable
{{SkillTable
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== Tips and Details ==
== Tips and Details ==
*A small flash of light will indicate when the skill is fully charged. The skill's delay will end when this happens, and holding the skill any longer will make you enter super armor instead.
*A small flash of light will indicate when the skill is fully charged. The skill's delay will end when this happens, and holding the skill any longer will make you enter {{se||Super Armor}} instead.
*The skill either does its base damage or fully charged damage, there is no in between while charging.
*The skill either does its base damage or fully charged damage, there is no in between while charging.
*The skill knocks down, so it is best used as a finisher or on targets that cannot be knocked down.
*The skill knocks down, so it is best used as a finisher or on targets that cannot be knocked down.
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