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Sharpshooter Syndrome: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_POCALADBOLG.png‎‎]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_POCALADBOLG.png‎‎]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Point the Silver Shooter up in the air and fire, thereby releasing an aura of silver energy that encompasses a certain radius. Gives certain attack buffs.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Point the Silver Shooter up in the air and fire, thereby releasing an aura of silver energy that encompasses a certain radius.<br>Increase chances of a critical hit and accuracy for ??seconds. Effects all party members in range.
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px;" | '''Buff'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Initial Damage'''
| style="border-style: solid; border-width: 1px;" | '''Skill Damage'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Buff'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Buff duration'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
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| style="border-style: solid; border-width: 1px" | '''Critical<br>chance'''
| style="border-style: solid; border-width: 1px" | '''Accuracy'''
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| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 300 MP  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 300 MP  
| style="border-style: solid; border-width: 1px;" rowspan="1" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" |
| style="border-style: solid; border-width: 1px;" rowspan="1" |
| style="border-style: solid; border-width: 1px;" rowspan="1" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
<br>? seconds<br> <br>  
<br>30 seconds<br> <br>  
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| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
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| style="border-style: solid; border-width: 1px;" | 3  
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| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
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| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)  
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| rowspan="1" | 20%
| rowspan="1" | 20%
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<br>
<br>


{{SGSkills}}
{{SGSkills}}
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