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Rune Field: Difference between revisions

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*Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill.
*Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill.
**Likewise, allies gain a {{se|502|Rune Field}} buff that applies continuously while in the area that is what allows them to deal increased damage to enemies with {{se|501|Rune Stigma||ed}}.
**Likewise, allies gain a {{se|502|Rune Field}} buff that applies continuously while in the area that is what allows them to deal increased damage to enemies with {{se|501|Rune Stigma||ed}}.
*If either the enemy debuff or ally buff is missing, the enemy will not take increased damage, so the skill's bonuses only apply if both the caster and the target are inside of the area.
*If either the enemy debuff or ally buff is missing, the caster and allies will not benefit the second effect, as it will only apply if both the player and the target are inside of the area.
*The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%.
*The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%.
*The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs.
*The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs.