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Enhanced Grenades: Difference between revisions

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→‎Tips and Details: Added {{se}} to Fusions
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== Tips and Details ==
== Tips and Details ==
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
*When initially hitting an enemy with a Grenade skill, the target becomes marked for 10 seconds. Hitting the same enemy with the other 2 Grenade types within that time frame will trigger the '''Fusion''' debuff.
*When initially hitting an enemy with a Grenade skill, the target becomes marked for 10 seconds. Hitting the same enemy with the other 2 grenade types within that time frame will trigger the {{se|194|Fusion||ed}} debuff.
**It's not possible to refresh the duration of an active mark by hitting the target again with the same grenade.
**It's not possible to refresh the duration of an active mark by hitting the target again with the same grenade.
**It is possible to mark the enemy again immediately after Fusion is triggered.
**It is possible to mark the enemy again immediately after {{se|194|Fusion||ed}} is triggered.
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for marking and triggering Fusion.
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for marking and triggering {{se|194|Fusion||ed}}.
 
*{{se|194|Fusion||ed}} can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It can be activated even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
* '''Fusion''' can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It can be activated even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
*'''Known Bug:''' The '''Explosion''' part of a grenade is unable to start the initial mark on a target, although it can still contribute to the {{se|194|Fusion||ed}} debuff activation on a already marked enemy.
* Due to a known bug, the '''Explosion''' part of a grenade is unable to start the initial mark on a target, although it can still contribute to the Fusion debuff activation on a already marked enemy.
** The explosions from {{Mod|G-96 Pressure Grenade|1}} are an exception to this bug.
** The explosions from {{Mod|G-96 Pressure Grenade|1}} are an exception to this bug.


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