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Supersonic: Difference between revisions

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→‎Tips and Details: Unnecessary repetition
(→‎Tips and Details: Unnecessary repetition)
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== Tips and Details ==
== Tips and Details ==
*Damage dealt based on opponent's HP is still affected by defense.
*Damage dealt based on opponent's HP is still affected by defense.
*If a target has no defense, the '''Repeat Hits''' can deal up to 4% HP of their current health per hit, calculated at 1 - (1-0.04)⁹ formula to a total of 30.75%.
*If a target has no defense, the '''Repeat Hits''' can deal up to {{#var:hp_per}}% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
<math>1 - (1 - \text{HP} / 100)^\text{hits}</math>
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.
*Despite the last hit stunning enemies after learning [[Blood Boil]], it still launches.
*Despite the last hit stunning enemies after learning [[Blood Boil]], it still launches.