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*Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill. | *Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill. | ||
*Allies will gain a one time {{se|502|Rune Field}} buff when within or entering the field which increases magical attack power. | *Allies will gain a one time {{se|502|Rune Field}} buff when within or entering the field which increases magical attack power. | ||
*If either the enemy debuff or ally buff is missing, the | *If either the enemy debuff or ally buff is missing, the players will not benefit the second effect, so it will only apply if the target is inside of the area. | ||
*The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%. | *The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%. | ||
*The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs. | *The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs. |