Carpet Bombing: Difference between revisions

Cleanup; started Total Damage template but I don't think it's correct. I will return to it later...! @@
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Cleanup; started Total Damage template but I don't think it's correct. I will return to it later...! @@)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Carpet Bombing
}}
}}
<div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|400}}</div>
{{#ev:youtube|V6ljr-dy_Ys|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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| {{PvP}} || 617% || 235%
| {{PvP}} || 617% || 235%
|}
|}
*'''Explosion''' and '''Submunition''' are mutually exclusive.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Carpet Bombing|Critical, Heavy|mp=300|cd=22}}
|-
! colspan=2 | Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
|-
! Attribute Effect  !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
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== Total Damage ==
== Total Damage ==
<!--{{Damage|true|Chung
|dmg=728
|pvp_dmg=235
|hits=3*9*2
|awk_hits=3*9*3
|avg_hits=4*2
|avg_awk_hits=4*3
|awk_alias=Carpet Bombing, 6 Cannonballs Consumed
|range_max=1.05
|range_max_count=6
|heavy=true
|passive1=Modified Warhead
}}-->
{{:Modified Warhead}}
{{:Modified Warhead}}
{{:Mobile Shelling}}
{{:Mobile Shelling}}
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*Assumes 6 cannonballs are consumed to trigger the additional wave.
*Assumes 6 cannonballs are consumed to trigger the additional wave.
**Modified damage ranges from 0 to 6 enhanced cannonballs used.
**Modified damage ranges from 0 to 6 enhanced cannonballs used.
*'''Explosion''' and '''Submunition''' are mutually exclusive.
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[File:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[File:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
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== Tips and Details ==
== Tips and Details ==
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
*The missiles will rain down towards '''Chung''', diagonally opposite the direction he is facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
**On average, most enemies on the same height as '''Chung''' will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]].
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]].
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{{SkillNav - Tactical Trooper}}
{{SkillNav - Tactical Trooper}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]
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