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Carpet Bombing: Difference between revisions

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11,374 bytes removed ,  11 October 2023
→‎Total Damage: This looks really messy but it should be correct... >)-o
(Cleanup; started Total Damage template but I don't think it's correct. I will return to it later...! @@)
(→‎Total Damage: This looks really messy but it should be correct... >)-o)
Line 55: Line 55:


== Total Damage ==
== Total Damage ==
<!--{{Damage|true|Chung
{{Damage|true|Chung
|dmg=728
|dmg=728
|pvp_dmg=235
|pvp_dmg=235
Line 67: Line 67:
|heavy=true
|heavy=true
|passive1=Modified Warhead
|passive1=Modified Warhead
}}-->
}}
 
*Average assumes 4 '''Submunition''' hits per wave.
{{:Modified Warhead}}
{{:Mobile Shelling}}
{{#vardefine: damage    |728}}
{{#vardefine: damage_pvp|235}}
{{#vardefine: average_hits|  4}}
{{#vardefine: hits        |  27}}
{{#vardefine: wave_count    |  3}}
{{#vardefine: wave_count_modified    |  2}}
 
<!--Base damage-->
{{#vardefine: average_damage_per_wave    |{{#expr: {{#var:damage    }} * {{#var:average_hits}} }} }}
{{#vardefine: average_damage_per_wave_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:average_hits}} }} }}
{{#vardefine: total_damage_per_wave      |{{#expr: {{#var:damage    }} * {{#var:hits}} }} }}
{{#vardefine: total_damage_per_wave_pvp  |{{#expr: {{#var:damage_pvp}} * {{#var:hits}} }} }}
 
{{#vardefine: average_damage    |{{#expr: {{#var:average_damage_per_wave}} * {{#var:wave_count}} }} }}
{{#vardefine: average_damage_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
{{#vardefine: total_damage      |{{#expr: {{#var:total_damage_per_wave    }} * {{#var:wave_count}} }} }}
{{#vardefine: total_damage_pvp  |{{#expr: {{#var:total_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
 
{{#vardefine: average_damage_per_wave_heavy    |{{#expr: {{#var:average_damage_per_wave    }} * 1.44 }} }}
{{#vardefine: average_damage_per_wave_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * 1.44 }} }}
{{#vardefine: total_damage_per_wave_heavy      |{{#expr: {{#var:total_damage_per_wave    }} * 1.44 }} }}
{{#vardefine: total_damage_per_wave_heavy_pvp  |{{#expr: {{#var:total_damage_per_wave_pvp}} * 1.44 }} }}
 
{{#vardefine: average_damage_heavy    |{{#expr: {{#var:average_damage    }} * 1.44 }} }}
{{#vardefine: average_damage_heavy_pvp|{{#expr: {{#var:average_damage_pvp}} * 1.44 }} }}
{{#vardefine: total_damage_heavy      |{{#expr: {{#var:total_damage    }} * 1.44 }} }}
{{#vardefine: total_damage_heavy_pvp  |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }}
 
<!--Modified damage-->
{{#vardefine: average_damage_per_wave_modified    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} }} }}
{{#vardefine: average_damage_per_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} }} }}
{{#vardefine: total_damage_per_wave_modified      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} }} }}
{{#vardefine: total_damage_per_wave_modified_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} }} }}
 
{{#vardefine: average_damage_additional_wave_modified    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
{{#vardefine: average_damage_additional_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
{{#vardefine: total_damage_additional_wave_modified      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
{{#vardefine: total_damage_additional_wave_modified_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
 
{{#vardefine: average_damage_modified_low    |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
{{#vardefine: average_damage_modified_low_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} round2}} }}
{{#vardefine: total_damage_modified_low      |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
{{#vardefine: total_damage_modified_low_pvp  |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}} round2}} }}
 
{{#vardefine: average_damage_modified_high    |{{#expr: ({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}} round2}} }}
{{#vardefine: average_damage_modified_high_pvp|{{#expr: ({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}} round2}} }}
{{#vardefine: total_damage_modified_high      |{{#expr: ({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}} round2}} }}
{{#vardefine: total_damage_modified_high_pvp  |{{#expr: ({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}} round2}} }}
 
{{#vardefine: average_damage_per_wave_modified_heavy    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: average_damage_per_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_per_wave_modified_heavy      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_per_wave_modified_heavy_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} * 1.44 round2}} }}
 
{{#vardefine: average_damage_additional_wave_modified_heavy    |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: average_damage_additional_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_additional_wave_modified_heavy      |{{#expr: {{#var:damage    }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
{{#vardefine: total_damage_additional_wave_modified_heavy_pvp  |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
 
{{#vardefine: average_damage_modified_low_heavy    |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
{{#vardefine: average_damage_modified_low_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_low_heavy      |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_low_heavy_pvp  |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
 
{{#vardefine: average_damage_modified_high_heavy    |{{#expr: (({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}}) * 1.44 round2}} }}
{{#vardefine: average_damage_modified_high_heavy_pvp|{{#expr: (({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
{{#vardefine: total_damage_modified_high_heavy      |{{#expr: (({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}}) * 1.44 round2}} }}
{{#vardefine: total_damage_modified_high_heavy_pvp  |{{#expr: (({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
 
<div class="long-table tooltip-up">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=4 | Mode !! colspan=8 | Base !! colspan=8 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy
|-
! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
| {{PvE}}
| {{formatnum:{{#var: average_damage_per_wave}}}}% || {{formatnum:{{#var: total_damage_per_wave}}}}%
| {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: average_damage_per_wave_heavy}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy}}}}%
| {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified}}}}%  {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low}}}}% ~{{formatnum:{{#var: average_damage_modified_high}}}}% || {{formatnum:{{#var: total_damage_modified_low}}}}% ~{{formatnum:{{#var: total_damage_modified_high}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy}}}}%
|-
| {{PvP}}
| {{formatnum:{{#var: average_damage_per_wave_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_pvp}}}}%
| {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: average_damage_per_wave_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy_pvp}}}}%
| {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_pvp}}}}%
| {{formatnum:{{#var: average_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}}
| {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}%
|}
</div>
*Average assumes 4 '''Submunition''' hits per wave.  
*Does not account for '''Explosion''' damage.
*Does not account for '''Explosion''' damage.
*Assumes 6 cannonballs are consumed to trigger the additional wave.
**'''Explosion''' and '''Submunition''' are mutually exclusive.
**Modified damage ranges from 0 to 6 enhanced cannonballs used.
*Damage ranges from 0~6 Enhanced Cannonballs consumed.
*'''Explosion''' and '''Submunition''' are mutually exclusive.
<br>
<br>


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