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**Can behave in two different ways. | **Can behave in two different ways. | ||
***By default, it's considered that only numbers are provided. This will work exactly as expected (damage value multiplied by min/max damage increase). | ***By default, it's considered that only numbers are provided. This will work exactly as expected (damage value multiplied by min/max damage increase). | ||
***With '''range_min_count''' or '''range_max_count''' specified. Value provided for this parameter is the damage increase per stage. This is intended for things like [[Sentimental Point System]], where the character increases their damage depending on points consumed | ***With '''range_min_count''' or '''range_max_count''' specified. Value provided for this parameter is the damage increase per stage. This is intended for things like [[Sentimental Point System]], where the character increases their damage depending on points consumed. | ||
****The helping parameters specify how many available points should be used. | ****The helping parameters specify how many available points should be used. | ||
**This argument is separated to min/max due to some skills being able to recover points on cast, and then consume them immediately, making some of the damage buff unavoidable. | **This argument is separated to min/max due to some skills being able to recover points on cast, and then consume them immediately, making some of the damage buff unavoidable. |