Einherjar: Difference between revisions

269 bytes added ,  3 December 2023
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***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***You can stay in midair mode after casting a skill in the same way you activated it.
***You can stay in midair mode after casting a skill in the same way you activated it.
***Muskets are recommended while using Einherjar, since they have the fastest shooting animation in midair and can output the highest amount of grenades. Auto-Gun is marginally less efficient, while Revolver is noticeably slower, and Hand Cannon is naturally the slowest.
***Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using Einherjar. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like [[Shrine of the Two-Headed Serpent|Gaia]] will end up less being manageable due to triggering his counter attack when on full mana. Revolver is noticeably slower, and Hand Cannon is naturally the slowest.
**Grenades are fired only from the first and last {{CX}} of a combo.
**Grenades are fired only from the first and last {{CX}} of a combo.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.