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Temple of Trials: Difference between revisions

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*'''Lightning Bolt:''' The Linker shoots a bolt of lightning out of his hands.
*'''Lightning Bolt:''' The Linker shoots a bolt of lightning out of his hands.
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|[[File:AncientMagmantaHead.png|60px]]
|'''Ancient Magmanta''' - A small version of '''Magmanta'''.
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*'''Slash:''' These spiders can slash with their legs.
*'''Lunge:''' These spiders are able to lunge attack with their entire body.
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'''Notes:'''
'''Notes:'''
*Has a stoic threshold of 30 hits.
*Has a stoic threshold of 30 hits.
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|[[File:ColdheartedBrutalTricksterHead.png|60px]]
|'''Cold-hearted Brutal Trickster''' - A powerful '''Brutal Trickster''' that is stronger and has substantially more health.
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*'''Shadow Eruption:''' He will pull an eruption of dark energy right underneath you.
*'''Wind Totem:''' A blue totem that creates a sphere of wind that increases the stats of the mobs.
*'''Fire Totem:''' A red totem that emits homing fireballs.
*'''Lightning Bolt:''' The Trickster shoots a bolt of lightning out of his hands.
'''Notes:'''
*Has a stoic threshold of 30 hits.
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|[[File:ColdheartedBrutalBobosseHead.png|60px]]
|'''Cold-hearted Brutal Bobosse''' - A powerful '''Brutal Bobosse''' that is stronger and has substantially more health.
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*'''Smash:''' Bobosse will simply smash his hammer once onto the ground.
*'''Launcher:''' Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
*'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground.
*'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. Unlike Giant Hammer Bobosse he will leap forward.
'''Notes:'''
*Has a stoic threshold of 30 hits.
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|[[File:BrutalVictorHead.png|60px]]
|'''Brutal Victor''' - Same as '''Victor''', you will face during the Trial of Strength.
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*'''Victor Combo:''' Poses then strikes in a certain direction three times.
*'''Victor Swing:''' Poses then swings his fists into the air to throw you upwards while in super armor.
*'''Victor Charge:''' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
*'''Victor Assault:''' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.
**If he fails to land on a valid target he will not continue with his combo.
*'''Victor Earthquake:''' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
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*'''[[Scare Chase]]:''' Fires a red homing missile.
*'''[[Scare Chase]]:''' Fires a red homing missile.
*'''Death Howling:''' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and inflict {{se||Faint}}.
*'''Death Howling:''' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and inflict {{se||Faint}}.
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|[[File:Strength_Guardian.png|60px]]
|'''Guardian Knight of Trials''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
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*'''Lunatic Smash:''' It charges its hammer and smashes down numerous times.
*'''Hammer Combo:''' Does an uppercut and smashes 1 more time.
*'''Impact Hammer:''' Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
*'''Hammer Swing:''' It swings its hammer and then uses the Impact Hammer attack if you're at the platform.
'''Note:'''
*After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Physical/Magical Defense by 10%.
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|[[File:Mind_Guardian.png|60px]]
|'''Guardian Magician of Trials''' - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
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*'''Spirit Slash:''' Use magic to slash the area in front of him.
*'''Ice Ball:''' Summon a giant ice ball that slowly moves forward before exploding.
*'''Eruption:''' Cause a single eruption to explode underneath players.
*'''Eruption Aura:''' After praying, he'll release an aura that causes several Shadow Eruptions to explode from underneath players.
*'''Teleport:''' The guardian will often teleport around the arena.
'''Note:'''
*It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict {{se||Freeze}}, {{se||Petrify||icon=no}}, or {{se||Lethargy}} to prevent spin and teleport.
*After you kill the Mind Guardian, you will receive the Magical Cape. This will increase your passive MP regeneration rate by 2 MP per second.
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|[[File:Strength_Guardian%27s_Hammer.png|60px]]
|'''Guardian Knight of Trials:''' Will knock you up by striking its hammer into the ground.
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|[[File:Mind_Guardian%27s_Lunatic_Fury.png|60px]]
|'''Guardian Magician of Trials:''' Will knock you up and its magic can hit twice.
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|[[File:Corrupt_Destroyer_Helputt.png|60px]]
|[[File:Corrupt_Destroyer_Helputt.png|60px]]
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*Level Requirement increased from 70-90 to 99.
*Level Requirement increased from 70-90 to 99.
*CP Requirement increased from 15000 to 1500000.
*CP Requirement increased from 15000 to 1500000.
*Dungeon shortened.
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