Fantasy Impromptu - 2nd Movement: Difference between revisions
Fantasy Impromptu - 2nd Movement (view source)
Revision as of 03:28, 8 December 2023
, 8 December 2023no edit summary
Shironsaki (talk | contribs) m (Text replacement - "| 11/09/2023 || - || colspan=2 align="left" |" to "| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |") |
Shironsaki (talk | contribs) No edit summary |
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| [[File:Royalguard4.png]] | | [[File:Royalguard4.png]] | ||
| {{SkillType|SA|B}} Take the gun on a rampage and shoot in all directions. | | {{SkillType|SA|B}} Take the gun on a rampage and shoot in all directions.<br>Skill Damage increase depending on the Combination Gauge used. | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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| {{PvP}} || 196% || 1% (Max: 10%) | | {{PvP}} || 196% || 1% (Max: 10%) | ||
|} | |} | ||
<br> | <br> | ||
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{ | {{Damage|true|LuCiel | ||
| | |||
true | |||
|LuCiel | |||
|dmg=732 | |dmg=732 | ||
|pvp_dmg=196 | |pvp_dmg=196 | ||
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|useful_penalty=0.8 | |useful_penalty=0.8 | ||
|empowered=true | |empowered=true | ||
|range_max=1.02, 1.01 | |range_max=1.02, 1.01 | ||
|range_max_count=10 | |range_max_count=10 | ||
| | |passive1=Communication - Restoration | ||
}} | }} | ||
*Damage ranges from 0~10 Combination Gauge consumed. | |||
=== Miscellaneous === | === Miscellaneous === | ||
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| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | | 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | ||
*{{nerf|MP | *{{nerf|Skill use condition is changed to 300 MP usage.}} | ||
*{{nerf|'''Combination Gauge Usage Decrease when chained from [[Fantasy Impromptu - 1st Movement|1st Movement]]''' removed.}} | *{{nerf|'''Combination Gauge Usage Decrease when chained from [[Fantasy Impromptu - 1st Movement|1st Movement]]''' removed.}} | ||
*{{buff|'''Damage Increase per Combination Gauge''' added.}} | *{{buff|'''Damage Increase per Combination Gauge''' added.}} |