Cure: Difference between revisions
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__NOTOC__{{Languages|Cure}} | __NOTOC__{{Languages|Cure}} | ||
{{#ev:youtube|dOBQG3jRIHI|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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! colspan="2" |Instant HP/MP Recovery | ! colspan="2" |Instant HP/MP Recovery | ||
! colspan="3" |HP/MP Recovery per Second | ! colspan="3" |HP/MP Recovery per Second | ||
! rowspan="2" |Special Resource Recovery | ! rowspan="2" |{{tt|Special Resource|[[File:Mini Icon - Rena.png|link=Rena]] [[Nature's Force System#Nature's Force|NF]]<br>[[File:Mini Icon - Chung.png|link=Chung]] [[Freiturnier#Ammunition/Cannonballs|Cannonballs]]<br>[[File:Mini Icon - Ara.png|link=Ara]] [[Eun's Power#Energy System|Energy]]<br>[[File:Mini Icon - Add.png|link=Add]] [[Dynamo Point System#Dynamo Mutation Points|Dynamo Mutation Points]]<br>[[File:Mini Icon - Luciel.png|link=Lu/Ciel]] [[Combination#Combination Gauge|Combination Gauge]]<br>[[File:Mini Icon - Ain.png|link=Ain]] [[Power System|Power Gauge]]<br>[[File:Mini Icon - Laby.png|link=Laby]] [[Sentimental Point System#Sentimental Points|Sentimental Points]]<br>[[File:Mini Icon - Lithia.png|link=Lithia]] [[Gemstone System#Gemstones|Gemstones]]|align=left}} Recovery | ||
! rowspan="2" |Duration | ! rowspan="2" |Duration | ||
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|0.6% | |0.6% | ||
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=== HP/MP Recovery per Second Scaling === | === HP/MP Recovery per Second Scaling === | ||
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== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
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DissemblerPassive4.png; Awakened Will: Dissembler; | |||
}} | |||
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*'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order. | *'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order. | ||
**For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party. | **For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party. | ||
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