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Rising Dance: Difference between revisions

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__NOTOC__{{Languages|Rising Dance}}
__NOTOC__{{Languages|Rising Dance}}
<div style="float: right;">{{Tabber
{{#ev:youtube|z6VnNgDo7a4|400|right}}
|NA=<div style="float: right;">{{Tabber
|Normal={{#ev:youtube|NZ_okMqKAyo|400|right}}
|Blade Acceleration={{#ev:youtube|42uuSsKp0pU|400|right}}
}}
</div>
|KR (01/04/2024)={{#ev:youtube|z6VnNgDo7a4|400|right}}
}}
</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:BladeMasterSkill7.png]]
| [[File:BladeMasterSkill7.png]]
| {{SkillType|SA|B}} Rise in the air and annihilate enemies with a sword dance.
| {{SkillType|SA|B}} Kick the ground to jump and annihilate enemies with a barrage of sword aura.<br>(Can also be activated midair)
|-
|-
|
|
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Aerial Rampage !! Final Strike !! Aerial Rampage !! Final Strike
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 489% || 2823% || rowspan=2 | 13 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 157% || 911%
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 587% || 3388% || rowspan=2 | 13 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 188% || 1093%
|}
\\KR (01/04/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Dance (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Slash (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Hits Per Wave !! Number of Waves
! Per Wave !! Wave Count
|-
|-
| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
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| {{PvP}} || 330%
| {{PvP}} || 330%
|}
|}
</tabber>
<br>
<br>


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== Total Damage ==
== Total Damage ==
{{Tabber
|NA=
{{Damage|true|Raven
|dmg=587, 3388
|pvp_dmg=188, 1093
|hits=13, 1
|heavy=true
|passive1=Awakened Will: Blade Master
|bug=true
}}
|KR (01/04/2024)=
{{Damage|true|Raven
{{Damage|true|Raven
|dmg=725
|dmg=725
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}}
}}
*'''Average''' assumes 14 hits.
*'''Average''' assumes 14 hits.
}}
<br>
<br>


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== Tips and Details ==
== Tips and Details ==
*The '''Aerial Rampage''' will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies.
*Each shockwave deals 1 hit more in [[Free Training]] due to a known bug.
**It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect.
**Once you've obtained the [[Blade Acceleration]] passive, the skill becomes significantly more consistent as it no longer ascends as high.
*The '''Final Strike''' hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower.
*This skill is affected by the [[Free Training]] hit count error, as '''Aerial Rampage''' deals an extra hit there.
**After the 01/04/2024 KR Patch, each shockwave deals 1 hit more in [[Free Training]].
<br>
<br>


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*{{nerf|'''Damage''' decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 01/04/2024 || <!--Approx 01/31/2024--> || colspan=2 align="left" |  
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |  
*Skill features changed.
*Skill features changed.
|}
|}
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