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Explosion Impact: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The '''[Enhanced]''' effect is somewhat misleading, with the additional explosions only serving to pull enemies towards you better. Before unlocking it, a small movable enemy is typically only hit around 13~18 times on flat ground, while after unlocking it, they can be hit around 20~25 times, as they are pulled towards you. The maximum amount of hits is completely unchanged.
*The '''[Enhanced]''' effect is somewhat misleading, with the additional explosions only serving to pull enemies towards '''Eve''' better. Before unlocking it, a small movable enemy is typically only hit around 13~18 times on flat ground, while after unlocking it, they can be hit around 20~25 times, as they are pulled towards '''Eve'''. The maximum amount of hits is completely unchanged.
**An enemy in super armor or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
**An enemy in {{se||Super Armor||ed}} or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind '''Eve'''. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears.
**The whip also extends a significant amount off-screen when it finishes stretching out, about half a screen.
**The whip also extends a significant amount off-screen when it finishes stretching out, about half a screen.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*If Eve is pushed back, the whip will stretch along with Eve, and the explosions will follow as usual, but at Eve's location.
*If '''Eve''' is pushed back during the skill cast, the whip will stretch along with '''Eve''', and the explosions will follow as usual, but at '''Eve''''s location.
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