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Extreme Chaser: Difference between revisions

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__NOTOC__{{Languages|Extreme Chaser}}
__NOTOC__{{Languages|Extreme Chaser}}
{{#ev:youtube|rQdudgLmVSY|400|right}}
{{#ev:youtube|qJMUc0BD7O4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:MMTrans6.png]]
| [[File:MastermindSkill11.png]]
| {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets.<br>Dissolver beams deal more damage when attacking the same target longer.
| {{SkillType|SA|B}} Deploy shockwaves that swiftly chases targets. The shockwave creates an energy explosion upon hit and attack enemies fiercely.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Dissolving Beam (Physical) !! colspan=2 | Max Hits !! colspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown
|-
|-
! Initial !! Additional !! Initial !! Additional
! Shockwave !! Energy Blast !! Shockwave !! Energy Blast<br/>(Per Shockwave hit)
|-
|-
| colspan="9" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| {{PvE}} || 256% → 512% || rowspan=2 | 20 || rowspan=2 | 4 ~ 8 || rowspan=2 | 5 Seconds || rowspan=2 | 1 ~ 2 Seconds || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
| {{PvE}} || 224% || 356% || rowspan=2 | 5 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
|-
|-
| {{PvP}} || 102% → 204%
| {{PvP}} || 99% || 142%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 307% → 614% || rowspan=2 | 20 || rowspan=2 | 4 ~ 8 || rowspan=2 | 5 Seconds || rowspan=2 | 1 ~ 2 Seconds || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
| {{PvE}} || 268% || 427% || rowspan=2 | 5 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
|-
|-
| {{PvP}} || 122% → 244%
| {{PvP}} || 120% || 170%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Add|Extreme Chaser|Haste, Light|cd=23|mp=300}}
{{Traits|Add|Extreme Chaser|Heavy, Haste|cd=23}}
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== Total Damage ==
== Total Damage ==
{{Damage|true|Add
{{Damage|true|Add
|dmg=307, 614
|dmg=268, 427
|pvp_dmg=122, 244
|pvp_dmg=120, 170
|hits=4, 16
|hits=5, 5*6
|awk_hits=i, 24
|avg_hits=3, 3*6
|awk_dmg=i*1.1, i*1.1
|pvp_awk_dmg=i*1.1, i*1.1
|awk_hits=5, 5*7
|avg_awk_hits=3, 3*7
|awk_suffix=/ [[Control Tower]]
|heavy=true
|bug=true
|dmp=2
|dmp=2
}}
}}
*Damage calculations do not include additional damage effect.
*'''Average''' assumes 3 '''Shockwave''' and {{#expr:3*6}} '''Energy Explosion''' hits, or {{#expr:3*7}} with [[Control Tower]].
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== Tips and Details ==
== Old Version ==
*Damage values doubles after attacking a single target for 1 second.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*Skill does not inflict hitstun.
|-
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting.
! width="300px" | Video
**This area is completely separate from '''Add''' and is instead tied to the device.
! Description
**If there are no more targets in the area, it will continue firing at its current location.
|-
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen.
|{{#ev:youtube|rQdudgLmVSY|300}}
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone.
|Between its initial release and the 02/29/2024 KR Patch, '''Extreme Chaser''' used to fire a beam which caused lasers to constantly rain down on a specific target.
***This gives [[Extreme Chaser]] a shorter interval between firing and landing due to beams only travelling halfway compared to '''Starfall'''.
|}
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*Fixed skill being unable to hit '''Drabaki''' in [[Twisted Time and Space - Fahrmann's Peak]].
*Fixed skill being unable to hit '''Drabaki''' in [[Twisted Time and Space - Fahrmann's Peak]].
|-
|-
| 02/29/2024 || <!-- Approx 03/28/2024--> || colspan=2 align="left" |  
| 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |  
*Skill features changed.
*Skill features changed.
*Icon changed from [[File:MastermindSkill11 (Old).png|30px]] to [[File:MastermindSkill11.png|30px]]
|-
| 03/14/2024 || colspan=2 align="left" |
*{{buff|Homing improved.}}
*'''Light''' trait changed to '''Heavy'''.
|}
|}
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