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Supersonic: Difference between revisions

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m (Text replacement - "02/29/2024 || -" to "02/29/2024 || <!-- Approx 03/28/2024-->")
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*If a target has no defense, the '''Repeat Hits''' can deal up to {{#var:hp_per}}% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
*If a target has no defense, the '''Repeat Hits''' can deal up to {{#var:hp_per}}% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
<math>1 - (1 - \text{HP} / 100)^\text{hits}</math>
<math>1 - (1 - \text{HP} / 100)^\text{hits}</math>
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== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
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! width="300px" | Video
! Description
|-
|{{#ev:youtube|7j_tPlT4kB4|300}}
|Between its initial release and the 02/29/2024 KR Patch, '''Supersonic''' used to perform a flurry of close ranged punches and a final strong punch. The flurry would deal damage proportional to a target's current HP for non-boss enemies.
|}
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