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Supersonic: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
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*Damage dealt based on opponent's HP is still affected by defense.
*Damage dealt based on opponent's HP is still affected by defense.
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.
*In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of  '''Repeat Hits''' on bosses is completely useless.
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*If a target has no defense, the '''Repeat Hits''' can deal up to {{#var:hp_per}}% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
*If a target has no defense, the '''Repeat Hits''' can deal up to {{#var:hp_per}}% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
<math>1 - (1 - \text{HP} / 100)^\text{hits}</math>
<math>1 - (1 - \text{HP} / 100)^\text{hits}</math>
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*Before unlocking [Final Enhanced], '''Supersonic''' deals different damage of 559% (PvP: 191%). The upgrade to the [Final Enhanced] value is not listed anywhere on why there is an increase.
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