Star Coaster/ModA: Difference between revisions

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Minor formatting; does Clamor's name get the bold privilege or is it just playable characters lol...
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m (Minor formatting; does Clamor's name get the bold privilege or is it just playable characters lol...)
 
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== Requirements ==
== Requirements ==
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
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| [[Celestia]] || 99 || [[Camilla#Others|[Force] Star Coaster (A)]]
| [[Celestia]] || 99 || {{mr|Star Coaster}}
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! rowspan=2 | Moving Star !! rowspan=2 | Forming Star !! rowspan=2 | Moving Star !! colspan=2 | Forming Star
! rowspan=2 | Moving Star !! rowspan=2 | Forming Star !! rowspan=2 | Moving Star !! colspan=2 | Forming Star
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! Per Forming Star !! Star Count
! Per Star !! Star Count
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| {{PvE}} || 1003% || 814% || rowspan=2 | 15 || rowspan=2 | 2 || rowspan=2 | 10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 1003% || 814% || rowspan=2 | 15 || rowspan=2 | 2 || rowspan=2 | 10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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StellarCasterPassive4.png; Cosmos Locked-Expert;
StellarCasterPassive4.png; Cosmos Locked-Expert;
CelestiaPassive1.png; Navigator of Space;
CelestiaPassive1.png; Navigator of Space;
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== Tips and Details ==
== Tips and Details ==
**On average, enemies in the path of the '''Moving Star''' will take 4 hits (6 with the '''Useful''' trait), and usually at least 1 '''Forming Star''' will spawn on them. They will also often be in reach of nearby stars for the final explosion, dealing on average additional 3 hits.
**On average, enemies in the path of the '''Moving Star''' will take 4 hits (6 with the '''Useful''' trait), and usually at least 1 '''Forming Star''' will spawn on them. They will also often be in reach of nearby stars for the final explosion, dealing on average additional 3 hits.
**Enemies in the middle of Clamor's face will take the most damage from this skill, as 6 '''Forming Stars''' are created close enough together that the enemies there can be hit by 1~2 of them forming and 4~6 of them exploding, while the '''Moving Star''' is likewise able to hit more frequently in that spot.
**Enemies in the middle of '''Clamor''''s face will take the most damage from this skill, as 6 '''Forming Stars''' are created close enough together that the enemies there can be hit by 1~2 of them forming and 4~6 of them exploding, while the '''Moving Star''' is likewise able to hit more frequently in that spot.
*As with the normal version, the '''Useful''' trait reduces the '''Forming Stars''' damage for no benefit, as they will always only deal a generation and explosion hit. This is more problematic here than on the normal version, as the moving star does not hit enemies significantly more often with the trait due to its travel speed, resulting in a very minor increase in damage on average.
*As with the normal version, the '''Useful''' trait reduces the '''Forming Stars''' damage for no benefit, as they will always only deal a generation and explosion hit. This is more problematic here than on the normal version, as the moving star does not hit enemies significantly more often with the trait due to its travel speed, resulting in a very minor increase in damage on average.
*The skill can do most of its damage to [[Sea of Ruin|Chaos Leviathan]] due to it not having a collision hitbox and being both wide and tall enough to be within the constellation's field for most of the skill.
*The skill can do most of its damage to [[Sea of Ruin|Chaos Leviathan]] due to it not having a collision hitbox and being both wide and tall enough to be within the constellation's field for most of the skill.
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