Gun Dance/ModA: Difference between revisions
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I forgor about the skill renewal.
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(I forgor about the skill renewal.) |
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | ===Cancel=== | ||
{{Damage|true|Rose | |||
|dmg=759, 9274 | |dmg=759, 9274 | ||
|pvp_dmg=230, 1001 | |pvp_dmg=230, 1001 | ||
|hits=8, 1 | |hits=1, 1 | ||
|hits_max=10, 1 | |||
|avg_hits=8, 1 | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|heavy=true | |heavy=true | ||
| | |passive2=Revolver Mastery | ||
}} | }} | ||
*Damage calculations range from 1~10 hits of '''Random Fire'''. | |||
*Average assumes 8 '''Random Fire''' hits and 1 hit of '''Kick'''. | |||
{{Damage | ===Full=== | ||
{{Damage|true|Rose | |||
|dmg=759 | |dmg=759 | ||
|pvp_dmg=230 | |pvp_dmg=230 | ||
|hits=11 | |hits=11 | ||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|heavy=true | |heavy=true | ||
| | |passive2=Revolver Mastery | ||
}} | }} | ||
*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''. | |||
* | |||
<br> | <br> | ||
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*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''. | *It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''. | ||
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills. | *While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills. | ||
<br> | |||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|lIQag0Sa4M8|300}} | |||
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead. | |||
|} | |||
<br> | <br> | ||
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*{{buff|'''Kick''' damage increased.}} | *{{buff|'''Kick''' damage increased.}} | ||
*{{buff|'''Kick''' will ignore defense.}} | *{{buff|'''Kick''' will ignore defense.}} | ||
|- | |||
| 04/25/2024 || - || colspan=2 align="left" | | |||
*Skill features changed. | |||
|} | |} | ||
<br> | <br> |