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Phase Shift: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Add|Phase Shift|Light, Persistent||25|mp=20}}
{{Traits|Add|Phase Shift|Light, Persistent||25|mp=20}}
*'''Light''' trait only reduces the mp cost of the initial cast.
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== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|Add
{{Damage|true|Add
|dmg=169, 365
|dmg=169, 365
|pvp_dmg=42, 90
|pvp_dmg=42, 90
}}
}}
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
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===[[Lunatic Psyker]]===
===[[Doom Bringer]]===
{{SkillTable
{{SkillTable
|i=1
|i=1
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}}
| valign="top" |
| valign="top" |
 
===[[Mad Paradox]]===
===[[Diabolic Esper]]===
{{SkillTable
{{SkillTable
|i=1
|i=1
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== Tips and Details ==
== Tips and Details ==
*The '''Light''' trait only reduces the mp cost of the initial cast.
*The warping range is infinite.
*The warping range is infinite.
*'''Phase Shift''' can be used to save yourself from Pitfalls by swapping position with the dummy while you are down in the pit. However, after doing this trick, the next time you hop over any pit, you'll be instantly knocked down to the side of it, receiving the pit damage you prevented before, so it should be used with caution.
*'''Phase Shift''' can be used to save yourself from pitfalls by swapping position with the dummy while you are down in the pit. However, after doing this trick, the next time you hop over any pit, you'll be instantly knocked down to the side of it, receiving the pit damage you prevented before, so it should be used with caution.
*The Initial Shock hitbox extends a bit further than the collision of the dummy, allowing you to use the skill in the middle of a combo and still have the dummy active without it exploding right away, if the opponent was far enough away when the skill was used. This can be used to ensure a quick escape should you drop your combo.
*The '''Initial Shock''' hitbox extends a bit further than the collision of the dummy, allowing you to use the skill in the middle of a combo and still have the dummy active without it exploding right away, if the opponent was far enough away when the skill was used. This can be used to ensure a quick escape should you drop your combo.
*If you are able to set up another portal while another is still on the field due to cooldown reduction effects, the first portal will explode.
*If you are able to set up another portal while another is still on the field due to cooldown reduction effects, the first portal will explode.
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