Leap Attack/ModA: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | Max Leap | ! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan=2 | Max Leap Attacks !! colspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
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! Jump Damage !! Landing Shockwave !! Initial !! Additional Leap Attacks | ! Jump Damage !! Landing Shockwave !! Initial !! Additional Leap Attacks | ||
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== Tips and Details == | == Tips and Details == | ||
*The {{CU}}{{CDZ}} combo also applies to the stomp at the end of {{mod|Leap Attack}}, acting in place of the {{CU}}{{CD}} stomp. | *The {{CU}}{{CDZ}} combo also applies to the stomp at the end of {{mod|Leap Attack|1}}, acting in place of the {{CU}}{{CD}} stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from {{se||Super Armor}} straight to [[Freiturnier#Heavy Stance|Heavy Stance]]. | **This makes it easier to combo afterwards, and also lets you go from {{se||Super Armor|tt=no}} straight to [[Freiturnier#Heavy Stance|Heavy Stance]]. | ||
*Due to additional presses of the skill recasting it, its original [Enhanced] effect no longer applies. | *Due to additional presses of the skill recasting it, its original '''[Enhanced]''' effect no longer applies. | ||
* | *The total MP cost if all leaps are used is 114 MP (assuming no MP cost reduction). | ||
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