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Counter Switch: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:Breaking.png ]]<br>
| [[File:Breaking.png ]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Ara will prepare for counterattack, which will switch you and the target's position around and deal damage if successful.
| '''[Active]''' Ara will prepare for counterattack, which will switch you and the target's position around and deal damage if successful.
|}
|}
<br>


<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FA9B0A"
| align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Class'''
! Class            !! Master !! Level Required !! SP Cost Per Level
| align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Level Requirement'''
|-
|-
| <center>[[Little Hsien]]</center>
| [[Little Hsien]] || Lv.20 || 40             || 3
| <center>Lv 20</center>
| <center>Lv 40</center>
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="background:#FA9B0A"
{{!}}-
! Skill Level !! Level Requirement !! Counter Damage (Physical) !! MP Usage !! Cooldown
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Skill Level'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Level Requirement'''
| align="left" | 1 || rowspan="2" | 40 || 375% || rowspan="10" | 10 MP || rowspan="10" | 2 Seconds
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Counter Damage (Physical)'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''MP Usage'''
| align="left" | 2 || 387%
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Cooldown'''
|-
{{!}}-
| align="left" | 3 || 41 || 399%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40
| align="left" | 4 || 44 || 412%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 375%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="10" {{!}} 10 MP
| align="left" | 5 || 47 || 424%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="10" {{!}} 2 Seconds
|-
{{!}}-
| align="left" | 6 || 50 || 436%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 43
| align="left" | 7 || 53 || 448%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 387%
|-
{{!}}-
| align="left" | 8 || 56 || 460%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 46
| align="left" | 9 || 59 || 473%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 399%
|-
{{!}}-
| align="left" | 10 || 62 || 485%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 49
| align="left" | 11 || 65 || -
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 412%
|-
{{!}}-
| align="left" | 12 || 68 || -
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 52
| align="left" | 13 || 71 || -
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 424%
|}
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 55
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 436%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 58
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 448%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 61
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 460%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 64
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 473%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 485%
{{!}}}
 
<br>
<br>


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'''Description:''' When succeeding in Reversal's both counter attack and dodge, evasion increase by 50% for 3 seconds.
'''Description:''' When succeeding in Reversal's both counter attack and dodge, evasion increase by 50% for 3 seconds.
<br>


== Tips and Details  ==
*'''Breaking''' can be used to cancel another skill.
*'''Breaking''' is very similar to Elsword's [[Counterattack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
*When countering some moves that cant allow Ara to hit the target, she will instead do a backflip with Super Armor.
<br>
<br>


== Tips and Details  ==
== Trivia ==
*This skill is very similar to Elsword's [[Counterattack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
*When countering some moves that cannot be countered, Ara will do a backflip with Super Armor.
*The Chinese name of Breaking, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another.  
*The Chinese name of Breaking, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another.  
<br>
<br>
{{LHSkillsKR}}[[Category:LH_Skills]]
 
<tabber>
NA=
{{LHSkills}}
|-|
KR=
{{LHSkillsKR}}
</tabber>
 
[[Category:Little_Hsien_Skills]]
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