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Burning Punisher/ModA: Difference between revisions

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Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@
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(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@)
 
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| {{Force|DCTrans6.png}}
| {{Force|DCTrans6.png}}
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration.
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target.
|}  
|}  
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{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Per Bullet !! Bullet Count
! Per Bullet !! Bullet Count
|-
|-
| {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Amount of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 60%
| {{PvP}} || 60%
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Damage|true|Chung
|dmg=209
|pvp_dmg=60
|hits=60
|heavy=true
}}
*Assumes single target.
 
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=4 | Mode !! colspan=6 | Base
! rowspan=4 | Mode !! colspan=6 | Base
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| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
|}
|} -->
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|
DCTrans4.png; Awakened Will: Deadly Chaser;
DCTrans4.png; Awakened Will: Deadly Chaser;
FPPhantom_Shooter.png; Phantom Shooter;
}}
}}
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*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
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== Trivia ==
== Trivia ==
*After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters.
*After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters.
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