Arrow Mastery: Difference between revisions

m
no edit summary
m (Text replacement - "{{ADSquareSkill}}" to "")
mNo edit summary
 
Line 11: Line 11:


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
Line 25: Line 24:
! rowspan=2 | Skill level !! rowspan=2 | Required Level !! rowspan=2 | Arrow Damage Increase !! colspan=2 | Strong Shot<br>(On hit with Arrow Attacks)
! rowspan=2 | Skill level !! rowspan=2 | Required Level !! rowspan=2 | Arrow Damage Increase !! colspan=2 | Strong Shot<br>(On hit with Arrow Attacks)
|-
|-
! Activation Chance !! Defense Ignore
! Chance !! Defense Ignore
|-
|-
| colspan="5" | {{PvE}}
| colspan="5" | {{PvE}}
Line 47: Line 46:
| align="left" | 4 || 93 || 10%
| align="left" | 4 || 93 || 10%
|}
|}
<br>


=== Affected Commands ===
=== Affected Commands ===
Line 65: Line 63:


== Tips and Details ==
== Tips and Details ==
[[File:StrongShot.png|thumb|Strong Shot Icon.]]  
[[File:StrongShot.png|thumb|Strong Shot Icon]]  
*Most of this path's skills count as arrow-using skills. The exceptions are [[Perfect Storm]], [[Assault Kick]], [[Wind Wall]] ([[Wind Wall/ModA|A]]), [[Fragmentation Seed]] and [[Cutlass Wind]]. Everything else has its damage increased and can trigger '''Strong Shot'''
*Most of this path's skills count as arrow-using skills. The exceptions are [[Perfect Storm]], [[Assault Kick]], [[Wind Wall]] ([[Wind Wall/ModA|A]]), [[Fragmentation Seed]], and [[Cutlass Wind]]. Everything else has its damage increased and can trigger '''Strong Shot'''
*Whenever '''Strong Shot''' triggers, an icon will be visible above Rena.
*Whenever '''Strong Shot''' triggers, its icon will be appear above you.
*For most skills, when '''Strong Shot''' triggers it means the entire skill will ignore defense, though this is not always the case:
*For most skills, when '''Strong Shot''' triggers it means the entire skill will ignore defense, though this is not always the case:
**[[Siege Mode]] can trigger it per individual Z or X input, and all arrows fired by said input will ignore defense.
**[[Siege Mode]] can trigger it per individual Z or X input, and all arrows fired by said input will ignore defense.
**Each individual hit in [[Shooting Magnum]], [[Rapid Shot]], [[Gungnir]], [[Freezing Arrow]], [[Blast Arrow]] and [[Ace in the Hole]] will trigger it separately.
**Each individual hit in [[Shooting Magnum]], [[Rapid Shot]], [[Gungnir]], [[Freezing Arrow]], [[Blast Arrow]], and [[Ace in the Hole]] will trigger it separately.
***Both [[Gungnir/ModA|[Mod] Gungnir]] and [[Freezing Arrow/ModA|[Mod] Freezing Arrow]] gain the effect on cast for the entire skill however.
***Both {{mod|Gungnir|1}} and {{mod|Freezing Arrow|1}} gain the effect on cast for the entire skill however.
***Only the arrows fired in [[Blast Arrow]] can trigger it, not the storm. (The storm does still receive the passive's 10% damage increase however)
***Only the arrows fired in [[Blast Arrow]] can trigger it, not the storm. The storm does still receive the passive's damage increase however.
**[[Aero Strafe]]'s two damage parts will trigger it separately, but the explosion will fully ignore defense if it triggers it, not per hit.
**[[Aero Strafe]]'s two damage parts will trigger it separately, but the explosion will fully ignore defense if it triggers it, not per hit.
<br>
<br>


== Trivia ==
== Trivia ==
*Despite its name in many regions, including Korean, referring to improving a bowstring, Rena's bow does not have a bowstring.
*Despite its name in many regions, including Korean, referring to improving a bowstring, '''Rena''''s bow does not have a bowstring.
<br>
<br>


ElEditors
17,859

edits