Berserk Berthe: Difference between revisions

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*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*'''Orb Call:''' Souls orbs will descend from the sky at designated locations marked by an aura on the ground and a thin pillar of light from which the orbs descends. Each player must stand at where the orb lands to collect the orb and avert the attack.
*'''Orb Call:''' Souls orbs will descend from the sky at designated locations marked by an aura on the ground and a thin pillar of light from which the orbs descends. Each player must stand at where the orb lands to collect the orb and avert the attack.
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air, teleporting some players to a different dimension. In reality, yellow fragments will appear then disappear every 10 seconds, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in, however it can be delayed by about 1.5 seconds by focusing one fragment. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. While this is going on, the players warped into an alternate dimension will have to collects orbs raining from the sky, failing to collect the orb will also deal damage to all team members.
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air, teleporting some players to a different dimension. In reality, yellow fragments will appear then disappear every 10 seconds, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in, however it can be delayed by about 1.5 seconds by focusing one fragment. Destroy them to prevent the pulse from occurring. While this is going on, the players warped into an alternate dimension will have to collects orbs raining from the sky, failing to collect the orb will also deal damage to all team members. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack.
*<font color=red>'''Division:'''</font> He will split the Raid Party in half and send each to an alternate dimension where they will have to destroy soul fragments much like during his '''Isolation''' move.  Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack.
*<font color=red>'''Skill Force:'''</font> Perform a long continuous howl which nullifies the use of any skill during its duration. 10 Special Active Block sigils will appear beneath his health bar and players must use skills corresponding to the sigils in the presented order. While you will not actually perform the skill, they count toward clearing each sigil and will still cost MP and enter cooldown.
*<font color=red>'''Skill Force:'''</font> Perform a long continuous howl which nullifies the use of any skill during its duration. 10 Special Active Block sigils will appear beneath his health bar and players must use skills corresponding to the sigils in the presented order. While you will not actually perform the skill, they count toward clearing each sigil and will still cost MP and enter cooldown.
*<font color=red>'''Desperation:'''</font> Berthe will perform '''Skill Force''' 13 times in a row will some attack between certain intervals. After the 13th, he will split the Raid Party in half and send each to an alternate dimension where they will have to destroy soul fragments much like during his '''Isolation''' move. Once both parties successful fend off the move, Berthe will be left completely vulnerable for the remander of his health.
**Once Berserk Berthe is below 13 HP Bars, he will begin using this attack liberally.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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