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Lunatic Psyker: Difference between revisions

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| [[File:Combo - Lunatic Psyker 1.png|520px]]  
| [[File:Combo - Lunatic Psyker 1.png|520px]]  
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Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
{{Color|#8000FF|[Nasod Armor Command]|b=1}}<br>Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
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{{CNA}} 296% Damage<br>
{{CNA}} 296% Damage<br>
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| [[File:Combo - Lunatic Psyker 2.png|520px]]  
| [[File:Combo - Lunatic Psyker 2.png|520px]]  
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Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
{{Color|#8000FF|[Nasod Armor Command]|b=1}}<br>Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
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{{CNA}} 296% Damage<br>
{{CNA}} 296% Damage<br>
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