Frenzy: Difference between revisions
From Elwiki
→Tips and Details
Shironsaki (talk | contribs) |
IceSoulMOG (talk | contribs) |
||
(One intermediate revision by the same user not shown) | |||
Line 20: | Line 20: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se| | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|1113|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]]) | ||
|- | |- | ||
! Special Active Skill<br>Damage Increase {{stat|m}} !! Received Damage<br>Decrease {{stat|m}} !! Special Active Current Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage<br>Received Increase {{stat|a}} !! Reactivation<br>Cooldown | ! Special Active Skill<br>Damage Increase {{stat|m}} !! Received Damage<br>Decrease {{stat|m}} !! Special Active Current Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage<br>Received Increase {{stat|a}} !! Reactivation<br>Cooldown | ||
Line 50: | Line 50: | ||
== Tips and Details == | == Tips and Details == | ||
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | *The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | ||
*{{se| | *{{se|1113|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends. | ||
**{{se| | **{{se|1113|Frenzy}}'s cooldown time is affected by [[Saw Blade]]. | ||
*If you are already in {{se|267|Over Strike Mode}}, activating {{se| | *If you are already in {{se|267|Over Strike Mode}}, activating {{se|1113|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it. | ||
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | *Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | ||
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | **The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | ||
Line 96: | Line 96: | ||
|- | |- | ||
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | | 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | ||
*Buff icon changed from | *Buff icon changed from {{se|332}} to {{se|1113}}. | ||
|} | |} | ||
<br> | <br> |