Weapon Imprint System: Difference between revisions
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Update Common/Rare effects removal
Shironsaki (talk | contribs) Tags: Mobile edit Mobile web edit |
Shironsaki (talk | contribs) (Update Common/Rare effects removal) |
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The full list of available options for each slot are listed below. | The full list of available options for each slot are listed below. | ||
==== | ==== {{Color|Red|Condition}} ==== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:red" class="textfloat" | |- style="background:red" class="textfloat" | ||
! rowspan=2 | Effect || colspan= | ! rowspan=2 | Effect || colspan=2 | Value/Availability | ||
|- style="background:red" class="textfloat" | |- style="background:red" class="textfloat" | ||
! | ! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | ||
|- | |- | ||
| align=left | After attacking with commands/actives 𝑥 times | | align=left | After attacking with commands/actives 𝑥 times || 10 || {{Check|N}} | ||
|- | |- | ||
| align=left | When attacking with commands/actives | | align=left | When attacking with commands/actives || {{Check|N}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When using a Flexibility Skill | | align=left | When using a Flexibility Skill || {{Check|Y}} || {{Check|N}} | ||
|- | |- | ||
| align=left | When using a Tenacity skill | | align=left | When using a Tenacity skill || {{Check|Y}} || {{Check|N}} | ||
|- | |- | ||
| align=left | When using a Strength skill | | align=left | When using a Strength skill || {{Check|Y}} || {{Check|N}} | ||
|- | |- | ||
| align=left | When using a Bravery skill | | align=left | When using a Bravery skill || {{Check|Y}} || {{Check|N}} | ||
|- | |- | ||
| align=left | When using a Special Active skill | | align=left | When using a Special Active skill || {{Check|N}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When using a Hyper Active skill | | align=left | When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When using | | align=left | When using 3rd Stage Master skill || {{Check|Y}} || {{Check|N}} | ||
|- | |- | ||
| align=left | When using | | align=left | When using 4th Stage Master skill || {{Check|Y}} || {{Check|N}} | ||
|- | |- | ||
| align=left | When using | | align=left | When using 1st, 2nd Stage Master skill || {{Check|N}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When using 4th Stage Master skill || {{Check| | | align=left | When using 3rd, 4th Stage Master skill || {{Check|Y}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When using | | align=left | When using Master skill || {{Check|Y}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When | | align=left | When attacking a target with over x% HP || 60% / 50% / 40% || 30% / 20% / 10% | ||
|- | |- | ||
| align=left | When | | align=left | When defeating a monster || {{Check|Y}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When | | align=left | When attacked || {{Check|Y}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When | | align=left | When attacked by a boss || {{Check|Y}} || {{Check|N}} | ||
|- | |- | ||
| align=left | | | align=left | Every 𝑥 seconds outside of combat || 10 || 5 | ||
|- | |- | ||
| align=left | | | align=left | Every 𝑥 seconds || 20 / 15 || 15 / 10 | ||
|- | |- | ||
| align=left | When | | align=left | When dashing || {{Check|N}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When | | align=left | When jumping || {{Check|Y}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When | | align=left | When pressing the awakening key || {{Check|N}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When | | align=left | When Transcendence buff activates || {{Check|Y}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | | | align=left | When HP drops below 𝑥% || 30% / 40% || 50% / 60% | ||
|- | |- | ||
| align=left | | | align=left | When MP drops below 𝑥% || 30% / 40% || 50% / 60% | ||
|- | |- | ||
| align=left | When | | align=left | When recovering 𝑥% HP || 70% / 60% || 50% / 40% | ||
|- | |- | ||
| align=left | When | | align=left | When recovering 𝑥% MP || 70% / 60% || 50% / 40% | ||
|- | |- | ||
| align=left | When | | align=left | When using a consumable || {{Check|N}} || {{Check|Y}} | ||
|- | |- | ||
| align=left | When gaining ED || {{Check|N}} || {{Check|Y}} | |||
| align=left | When gaining ED | |||
|} | |} | ||
==== | ==== {{Color|Blue|Probability}} ==== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:lightblue" class="textfloat" | |- style="background:lightblue" class="textfloat" | ||
! colspan= | ! colspan=2 | Value | ||
|- style="background:lightblue" class="textfloat" | |- style="background:lightblue" class="textfloat" | ||
! | ! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | ||
|- | |- | ||
| 11~20% || 21~30% /<br>[3*Enhancement Stats]% | |||
|} | |} | ||
==== | ==== {{Color|Orange|Effect}} ==== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:gold" class="textfloat" | |- style="background:gold" class="textfloat" | ||
! rowspan=2 | Effect || colspan= | ! rowspan=2 | Effect || colspan=2 | Value | ||
|- style="background:gold" class="textfloat" | |- style="background:gold" class="textfloat" | ||
! | ! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | ||
|- | |- | ||
| align="left" | Increase Physical Attack by 𝑥% {{Stat|M}} | | align="left" | Increase Physical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Increase Magical Attack by 𝑥% {{Stat|M}} | | align="left" | Increase Magical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Increase Critical by 𝑥% {{Stat|A}} | | align="left" | Increase Critical by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase Critical Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) | | align="left" | Increase Critical Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Increase Maximize by 𝑥% {{Stat|A}} | | align="left" | Increase Maximize by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase Additional Damage by 𝑥% {{Stat|A}} | | align="left" | Increase Additional Damage by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase Physical Defense Ignore by 𝑥% {{Stat|A}} | | align="left" | Increase Physical Defense Ignore by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% | ||
|- | |- | ||
| align="left" | Increase Magical Defense Ignore by 𝑥% {{Stat|A}} | | align="left" | Increase Magical Defense Ignore by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% | ||
|- | |- | ||
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} | | align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% | ||
|- | |- | ||
| align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) | | align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} | | align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase Movement Speed by 𝑥% {{Stat|A}} | | align="left" | Increase Movement Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase Jump Speed by 𝑥% {{Stat|A}} | | align="left" | Increase Jump Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase All Speeds by 𝑥% {{Stat|A}} | | align="left" | Increase All Speeds by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} | | align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 4% / 5% / 6% || 7% / 8% | ||
|- | |- | ||
| align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) | | align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Increase HP by 𝑥% {{Stat|M}} | | align="left" | Increase HP by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase Physical Defense by 𝑥% {{Stat|M}} | | align="left" | Increase Physical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Increase Magical Defense by 𝑥% {{Stat|M}} | | align="left" | Increase Magical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Decrease Damage from Bosses by 𝑥% {{Stat|A}} | | align="left" | Decrease Damage from Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% | ||
|- | |- | ||
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} | | align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 7% / 9% / 11% || 13% / 15% | ||
|- | |- | ||
| align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) | | align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} | | align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]% | ||
|- | |- | ||
| align="left" | Recover party's HP by 𝑥% per second | | align="left" | Recover party's HP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 6% / 7% / 8% || 9% / 10% | ||
|- | |- | ||
| align="left" | Recover party's MP by 𝑥% per second | | align="left" | Recover party's MP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 2.5% / 3% / 3.5% || 4% / 5% | ||
|- | |- | ||
| align="left" | Decrease nearby enemy's element resistance by 𝑥 | | align="left" | Decrease nearby enemy's element resistance by 𝑥 || 30 / 35 / 40 || 45 / 55 / [5*Enhancement Stats] | ||
|} | |} | ||