Nature's Force System: Difference between revisions
m
→Nature's Spirit Damage Boost: Minor (It seems orbs and nature spirit bars are not the same, orbs are gained at 1, 4, and 5 bars and seem to only have a visual effect so I will call them NS bars for now in my edits.)
m (→Nature's Spirit Buff: Minor (Fixing my grammar a bit)) |
m (→Nature's Spirit Damage Boost: Minor (It seems orbs and nature spirit bars are not the same, orbs are gained at 1, 4, and 5 bars and seem to only have a visual effect so I will call them NS bars for now in my edits.)) |
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***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X] | ***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X] | ||
*The orb deals splash damage and the last hit does not knock down. | *The orb deals splash damage and the last hit does not knock down. | ||
*Each | *Each NS bar used adds 370% of Rena's averaged Magical\Physical damage to the explosion. | ||
*The splash damage ignores defense. This however does not apply to single hit combos (E.g: ^z). | *The splash damage ignores defense. This however does not apply to single hit combos (E.g: ^z). | ||
*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how | *For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill. | ||
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br> | |||
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