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__NOTOC__
__NOTOC__{{Languages|Siege Mode}}
{{Languages|Siege}}
{{#ev:youtube|clm5L5BQdVo|400|right}}
<div style="float: right;">{{#ev:youtube|f4XY5LsSdL8|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Siege.PNG]]
| [[File:RenaSkill7.png]]
| '''[Active]''' Rena kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)<br>
| {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow.
'''Siege''' can be boosted with the aid of 1 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orb]].
|-
|
| {{SkillText|True|1.2}}
|}  
|}  
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#90EE90"
! Class !! Level Required !! Skill Requirement
! Class           !! Master !! Level Required !! SP Cost Per Level
|-
|-
| [[Rena|Ranger]] || Lv20  || 15            || 2
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}}
|}
|}
<br>
<br>
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
== Skill Information ==
|- style="background:#90EE90"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! rowspan=2 | Skill Level  !! rowspan=2 | Required Level  !! colspan=3 | Shooting Mode Z  !! colspan=3 | Shooting Mode X  !! rowspan=2 | Cooldown  
|-
|- style="background:#90EE90"
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
! Damage (Magical) !! Arrows shot !! MP Usage !! Damage (Magical) !! Arrows shot !! MP Usage
|-
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|-
! Normal !! With NF !! Normal !! With NF
|-  
|-  
| align=left | 1 || 15 || 143% || rowspan=25 | 2 || 20 MP || 95% || rowspan=25 | 5 || 27 MP || rowspan=25 | 5 Seconds
| colspan=13 | '''Normal'''
|-
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 90% || 108% || 102% || 122%
|-  
|-  
| align=left | 2 || 15 || 146% || 20 MP || 97% || 27 MP
| colspan=13 | '''[Enhanced]'''
|-
| {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 108% || 130% || 122% || 147%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}}
<br>
 
== Total Damage ==
<!--awk_dmg=usage with NF-->
{{Damage
|dmg=273
|pvp_dmg=108
|hits=2
|range_max=5
|awk_dmg=328
|pvp_awk_dmg=130
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=zshot
}}
{{Damage
|dmg=306
|pvp_dmg=122
|awk_dmg=367
|pvp_awk_dmg=147
|hits=5
|range_max=5
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=xshot
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]])
|-
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|-
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF
|-  
|-  
| align=left | 3 || 15 || 149% || 20 MP || 99% || 26 MP
| {{PvE}}
| {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}}
| {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}}
|-  
|-  
| align=left | 4 || 16 || 152% || 19 MP || 101% || 26 MP
| {{PvP}}
|-
| {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}}
| align=left | 5 || 18 || 155% || 19 MP || 103% || 25 MP
| {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}}
|-
| align=left | 6 || 20 || 159% || 19 MP || 105% || 25 MP
|-
| align=left | 7 || 22 || 162% || 18 MP || 107% || 25 MP
|-
| align=left | 8 || 24 || 165% || 18 MP || 109% || 24 MP
|-
| align=left | 9 || 26 || 168% || 18 MP || 112% || 24 MP
|-
| align=left | 10 || 28 || 171% || 17 MP || 114% || 23 MP
|-
| align=left | 11 || 30 || 175% || 17 MP || 116% || 23 MP
|-
| align=left | 12 || 32 || 178% || 17 MP || 118% || 22 MP
|-
| align=left | 13 || 34 || 181% || 16 MP || 120% || 22 MP
|-
| align=left | 14 || 36 || 184% || 16 MP || 122% || 22 MP
|-
| align=left | 15 || 38 || 188% || 16 MP || 124% || 21 MP
|-
| align=left | 16 || 40 || 191% || 15 MP || 127% || 21 MP
|-
| align=left | 17 || 42 || 194% || 15 MP || 129% || 20 MP
|-
| align=left | 18 || 44 || 197% || 15 MP || 131% || 20 MP
|-
| align=left | 19 || 46 || 200% || 15 MP || 133% || 20 MP
|-
| align=left | 20 (M) || 48 || 204% || 14 MP || 135% || 19 MP
|-
| align=left | 21 || rowspan =5 | -* || 207% || 14 MP || 137% || 19 MP
|-
| align=left | 22 || 210% || 14 MP || 139% || 18 MP
|-
| align=left | 23 || 213% || 13 MP || 142% || 18 MP
|-
| align=left | 24 || 217% || 13 MP || 144% || 17 MP
|-
| align=left | 25 || 220% || 13 MP || 146% || 17 MP
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
*Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}.
<br>
<br>
<div style="float: right;">{{#ev:youtube|EqGJzlJ3EFE|300}}</div>


== [[Skill Note]] ==
== Related Skills ==
'''Name:''' Bow String Maintenance(NA) / Special Treatment of the String(KR)
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Anemos]]===
{{SkillTable|i=1|
WindSneakerPassive4.png; Awakened Will: Wind Sneaker;
}}
| valign="top" |
===[[Daybreaker]]===
{{SkillTable
|i=1|
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive2.png; Vibe Shot;
GrandArcherPassive4.png; Awakened Will: Grand Archer;
}}
| valign="top" |
===[[Twilight]]===
{{SkillTable
|i=1|
NWTrans4.png; Awakened Will: Night Watcher;
}}
|}
<br>


'''Description:''' "Arrows shot during Siege Mode will have the cooldown decreased by 10%."
*By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
*This is separate from Siege Mode's cooldown time and has no relation to that.
<br>
== Tips and Details ==
== Tips and Details ==
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*Siege will consume 2 MP per second when left active without firing.
*If a target is in range, shots will be aimed towards them when fired.
*If a target is in range, X attacks will be aimed toward them when fired.
**Arrows will also aim at targets that are in range and up to a platform below you.
**Arrows will also aim at targets that are in range and below you by 1 platform.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
*If you get hit during siege stance, no cooldown will occur.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
*Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
** This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks.
*Each shot consumes 1 NF bar, even if it hits nothing.
*** Only [[Sniping Ranger]]'s passive [[Hawk Eye]] influences the damage of this skill.
*Each arrow counts as 1 attack in the NF gauge.
<br>
<br>


==Trivia==
== Old Version ==
*In NA, this move has been extended and renamed to '''Siege Mode'''.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|}
<br>
<br>
== Updates ==
''Post KR Dec.13 2012 patch'':
*Both Z and X shots naturally pierce once allowing them to hit two targets.
*All passives now apply to Siege X, not just Siege Swift.
*Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
''Post KR Jan.17 2013 patch:''
*Knockback force from Siege Z reduced.
''Post KR June.27 2013 update''
*Skill Tree revamp increased max skill level to 20.
*Values have been changed accordingly to match the new Skill levels.
*Only [[Hawk Eye]] passive now influences the damage of this skill.


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Siege Mode''' added.
|-
| 12/13/2012 || - || colspan=2 align="left" |
*{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}}
*{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}}
*{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}}
|-
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |
*{{buff|Knockback force from {{CZ}} shots reduced.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*{{nerf|Skill damage only affected by [[Hawk Eye]].}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|{{CZ}} shots will be aimed towards enemies when fired.}}
*{{buff|Can consume NF to fire a powerful arrow.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}}
|-
| 10/08/2015 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/18/2016 || - || colspan=2 align="left" |
*Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower.
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*'''Empowered''' trait changed to '''Persistent'''.
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>


''Post NA June 4 2013 patch:''
== Alternative Names ==
*Knockback force from Siege Z reduced.
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=시즈모드                |KRName=Siege Mode
|JP=シーズモード |JPName=Siege Mode
|CN=射击姿态          |CNName=Shooting's Posture
|FR=Bon appui        |FRName=Good Backing
|UK=Firm Stance
|DE=Fester Stand|DEName=Firm Stance
|IT=Stabilità|ITName=Firmness
|BR=Saraivada|BRName=Strafe
|ES=Postura firme |ESName=Firm Stance
|PL=Mocna Pozycja |PLName=Strong Stance
}}
<br>
<br>
<tabber>
{{SkillNav - Rena}}
|-|
NA=
{{ReSkills}}
|-|
KR=
{{ReSkillsKR}}
</tabber>
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