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== 对策(待翻译) ==
== 对策 ==
Part of the Monster Trio of the NPCs ([[Lord of Pain Valak|Valak]], [[Blood Colonel Edan|Edan]] and Q-Proto_00), Q-Proto_00 sports insane speed in all aspects of her play: incredibly fast movement and jump speed, short but dangerous combos that deal incredibly high damage thanks to her [[Queen's Throne]] passive, and ultra-damaging skills that are meant to blind-side you with no chance of mana break. Thanks to her mobility and her far reaching attacks and skills, Q-Proto_00 can easily riddle the entire map with stingers and nasod weaponry, blocking out all avenues of approach. In addition to being the most mobile of all NPCs, she is also the best at hunting down players and taking them by surprise. Not only does she have access to Roar like all members of the Monster Trio, but she can also surprise with the extremely strong Generate Black Hole, or even an ultra-buffed version of Hornet's Sting that snipes you from right across the map.
译者按:为了简洁以及读起来流畅(其实就是为了省事),此处的“代码:Q-Proto_00”将全用“零号”这一简便称呼代替。
作为NPC三魔王之一(痛苦的君主[[Lord of Pain Valak/zh-hans|芭乐]],铁血上校[[Blood Colonel Edan/zh-hans|艾丹]],还有零号),零号以坑爹的运动速度而闻名:极其快速的移动速度,又短又快伤害还高的吓人的连击,被动[[Queen's Throne/zh-hans|女王之翼]]的BUFF加成,还有一系列让你来不及断魔的技能。零号能够依靠他的机动性、攻击速度以及技能来进行整个地图的打击。作为所有NPC里机动性最高的NPC,她喜欢依靠她的机动性突袭敌人。她喜欢像其他三魔王NPC一样使用嘶吼技能,也能用[[Generate Black Hole/zh-hans|黑洞效应]]给敌方带来打击,还能使用加强版的电磁飞弹从远处瞄准你。
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对于一个刚混PK场没多久的新人来说,零号的速度是及其吓人的。但是物极必反,当零号进行攻击的时候,她的速度也是弱点。特别的是,零号多用66zzz(→→zzz)抓人,当他旁边没有目标的时候她依然会zzz。当她zzz的时候,她完全不注意后背,所以你要做的就是要等他打空时快速绕背进行连招。由于0号能够应对近战连击并且使用守护之盾,你还需要做的一点很重要的就是,在尽可能减少HP损失的情况下被连段,以囤积尽量多的MP。尽量做到你收到的损伤都来自零号的特殊活性技能。
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To an inexperienced player, Q-Proto_00's speed may be daunting. However, Q-Proto_00's speed is also her weak point, as she tends to be recklessly aggressive at times. Specifically, Q-Proto_00 tends to use the >>ZZZ loop a lot to catch, as well as a full three hits of ZZZ when she does not have a confirmed target in close quarters. During these attacks, Q-PROTO_00's back is completely open, permitting you to quickly step behind her and capitalize on this opportunity to combo. Since Q-Proto_00 is able to respond to melee combos with her gear hit which often activates in combos, and since you'll likely be taking damage from Metal Dust Aura during her combos, the key focus of your combos should be to gather MP over dealing prolonged damage based combos. The bulk of your damage on PROTO should come from Special Actives in consideration of these aspects.
零号基本上整场战斗都开着守护之盾来蹭你——但是这个技能是一个双刃剑。坏处是蹭到就掉血,好处是蹭到可以回魔回觉醒条,蹭到一定程度你都可以直接觉个醒然后直接丢伤害高的特殊活性技能了。但是因为每个NPC都有的“强化魔力回复”技能,你用特殊技能打零号的话,零号也会回复一堆MP,然后丢特殊活性技能对你造成伤害。(放招的时候你只需要躲,对,躲掉,等她浪费掉MP。)。总体来说,守护之盾,当你血多的时候巨有用,但是当你没HP的时候却是致命的。你还必须提防零号的连招。因为她的连招短而快,所以你必须预先准备在她连你的连到一半时候断魔。当零号使用短连招(零号非常喜欢短连招)的时候你还必须注意女王之翼的BUFF给你带来的损害。
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Q-Proto_00's spam of Metal Dust Aura can be a mixed blessing; while it does make your combos on her a double-edged sword as you are forced to take damage, it quickly fills up your MP and awakening bars, permitting you to spam your strongest Special Actives with reckless abandon. Thanks to her MP passive, as with most NPCs, you are also able to use Special Actives that would normally give your opponent far too much MP to be worth the increased damage. For this reason, Metal Dust Aura can be extremely helpful when you are high on HP, but deadly when you are low on HP. It is imperative for you to avoid Q-Proto_00's combos because of this: due to the fact that they hit hard and fast, it is unlikely you will have a chance to Mana Break before Q-Proto_00 completes her combo. Regardless of her short combo chains, you still will be taking immense damage from them thanks to her Queen's Throne passive and Code Nemesis' naturally strong KD combos, which Q-Proto_00 is particularly partial to.
为了充分利用NPC AI的“预知性”,你必须时刻和他保持在同一角度同一平面。因为AI拥有“预知性”这个特点,你可以制定一个“斗牛”策略:先到他面前用假动作晃他使他使出zzz循环击或者冲刺用的66zzz,这时候快速V字绕背(例如爱莎的66824,雷文可以直接暗影步伐),快速到零号背后展开连击。你滞空的时间必须控制好,否则零号可能在你绕背的时候一个转身然后用经过女王之翼加成后范围大得吓人的8x抓你。值得注意的是,女王之翼加成后,普通攻击每下是打两次而不是打一次。当你在空中的时候零号还有可能放金属爆裂——复仇女神的金属爆裂跳起来范围会更大,打的也疼。虽说金属爆裂现在可以断魔,但是0号的动作之快,除非你是一开始就准备断魔,否则很难断魔金属爆裂。但是,零号一般都是8X抓人而不太用金属爆裂。说白了就是——零号在空中的机动性不会输给任何人。切记不要让他飞,不要挑空,这样就可以不给他优势,将优势拉回到我们这边。
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In order to take full advantage of Q-Proto_00's AI, it is important to keep her travelling linearly on a horizontal scale. Since she has a naturally aggressive AI with predictable approaches, work on a "bull-fighting" strategy - goad her into doing a >>ZZZ dash attack, or a ZZZ loop, and quickly V-Step behind her and combo. It is important that you minimize the amount of air-time against Q-Proto_00, because anything she can do in the air far surpasses any catches or set-ups that you may have: besides her incredibly ranged ^X which outclasses the vast majority of set-ups, Queen's Throne hits twice as opposed to once on aerial attacks, meaning she gets more damage in when you're in the air, and she also has the lethal Iron Scraps, which while she will rarely use when you are on the ground, will be spammed recklessly when you are in the air. Furthermore, Q-Proto_00 has greater mobility in the air than any other character. Focus on your strongest ground-based catches and combos, as you will minimize her aerial advantages.
最后,我们来说说技能。零号的两个核心伤害技能——金属爆裂和黑洞效应。前者是绝对致命的——只要被打中的话,所以必须想尽一切办法避免。在前面说了,有效让0号不放金属爆裂的做法就是减少她的滞空时间。相对于金属爆裂来说黑洞的威胁更小——因为黑洞能断魔而金属爆裂太快,前面说过金属爆裂打得太快如果不是之前就准备断魔几乎是断不了的。所以另一个有效的对策就是——在你被技能砸中之前确保你最少有50到75点MP(当然更多也行),并做好断魔准备。这样技能一砸过来立马就能够断魔。还有两个技能虽然伤害很高,但是不核心——风暴之钻和电磁飞弹。先来说说前者风暴之钻,电钻头的速度实在是太慢太好断魔了——并且那么大一个个头一跳就能躲,而电磁飞弹则因为用的比金属爆裂还少所以算不算核心技能。电磁之核和机枪扫射——虽然有可见伤害但是一般不致命——但是零号在连段中使用这两个技能的话总体伤害就可观了,但是对于最前面两个连断魔都困难的技能来说,这还不算上纲上线。顺带说一句,珍爱生命,当AI有“预知性”的放技能的时候切勿去抓AI。
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Finally, in terms of skills, the two major damaging skills of Q-Proto_00 are Iron Scraps and Generate Black Hole. The former is absolutely lethal and must be avoided at all costs: as described above, minimizing air time is an effective strategy for preventing Iron Scraps from hitting you too much of the time. Generate Black Hole is a lesser threat because it still can be mana broken unlike Iron Scraps, which hits too fast for an effective Mana Break; but for this reason, it is important that you retain at least 50-75 MP at all times in case she uses the skill, so you can mana break immediately. While Junk Break and Hornet's Sting can also do significant damage, the former can be mana broken very easily because it hits so slowly, and the latter is rarely used. Atomic Blaster and Mega ElectronBball do deal some damage, but are generally not huge threats unless Q-Proto_00 uses it as a combo chain tool (you shouldn't be in any combos by her due to her predictable AI anyway).
切记,尽可能的让零号上不了天。投枪袭击戳下来金属爆裂砸下来都是一笔可观的伤害,并且技能释放完后还可以造成连段。
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Avoid hitting Q-Proto while in the air at all costs. She tends to activate Iron Scraps a lot more when you are, and utterly abuses the ability to combo straight after.
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