Topic on Talk:Statistics

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FlareKyn (talkcontribs)

I know that characters used to have unique base attack stats from each other, but were eventually changed to have the same base attack stats. Does anybody know when this change happened?

Ritsu (talkcontribs)

The stat equalization happened during Reboot, but I'm clueless what it actually meant because each class still has a unique multiplier for defense and attack.

FlareKyn (talkcontribs)

It means that the base stats were made the same across all characters (as in before any stat increases and modifiers are applied). Also, the Class Modifiers (by which I do not mean Passives) seem to only vary in the sense of "apply the stronger modifier to the attack type the class is focused on and the weaker modifier to the other attack type".

Though I only remember it applying to the attack stats, so I'm not sure if any other stats were equalized as well.

Ritsu (talkcontribs)
FlareKyn (talkcontribs)

Forgot about those templates. So I was partially right, but not entirely.

What I got right: Base stats are indeed the same, as all of the Base Classes have the same base and incremental values as each other.

What I got wrong: All stats got equalized for Base Classes and not just the Attacks, and Class Advancements do have unique multipliers for each stat with the exception of HP, which is the same across all advancements of the same stage (I'm assuming because passives, but it's still kinda weird that this is the case), but they don't increase the values for the attack stat of the opposite type.

So not quite per character, but per class path.

Edit: Well, now we know that base stats only use the base and incremental values of base classes, and those are the same across all characters, so... yeah, turns out that they do all have the same base stats, it's just the passives and equipment stats that vary from class to class.