Topic on User talk:FlareKyn

From Elwiki

Ain's Halted Sun's Memory Clear Line

8
G123u (talkcontribs)

> According to CoboDex, Ain doesn't even have a clear line programmed for this dungeon. But I'm pretty sure one does appear when he clears it, so idk what's going on.


Yahooo, I ran the dungeon five times on my Ain just to double-check, and all he says is "..."

It's... not quite the same as "(...)" but.

Here's a screenshot of one of the clears: https://i.imgur.com/vDbEgpc.png

FlareKyn (talkcontribs)

What I meant was that idk how a clear line is appearing for him when there's apparently none programmed in for him for that dungeon according to CoboDex, which Ritsu says is updated automatically.

Also, that's the exact same one listed on the page for Halted Sun's Memory (there are no parenthesis).

G123u (talkcontribs)

Ahh, I misunderstood your comment. I assume what Ritsu means by there's "no clear line programmed" is that the game just defaults to "..." / "(...)"?

FlareKyn (talkcontribs)

The reason I say that there's no clear line programmed for him is because if you go to the CoboDex page for Halted Sun's Memory and look at the section for the clear lines, Ain doesn't even have a tab there.

Ritsu (talkcontribs)

Either clear lines are inherited directly from the base difficulty, or they use the normal difficulty for this dungeon. I'll check it later. Ain has this clear line when the dungeon is on normal difficulty.

FlareKyn (talkcontribs)

I was talking about the normal difficulty.

Ritsu (talkcontribs)

Yes, but dungeons have 3 difficulties under the hood. They somehow decide which one to pick based on dungeon. All this comes from an update that made everything pre-Elysion default to Expert. I'm not sure how to handle this yet.

Ritsu (talkcontribs)

Seems like they are inherited, but I don't know how to implement it without manually assigning each dungeon to its difficulty and original dungeon. Their data structure criminally sucks.

I might rework it when I'm bored. For now, certain lines may indeed not appear if they were added into a different mode than is available in Ruben~Elysion.