Topic on User talk:FlareKyn
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- (cur prev topic) 21:41, 7 December 2023 . . Ritsu (talk | contribs) edited a post on "Ain's Halted Sun's Memory Clear Line" . . +122
- (cur prev topic) 21:40, 7 December 2023 . . Ritsu (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (Seems like they are inherited, but I don't know how to implement it without manually assigning each dungeon to its difficulty and origina...) . . +221
- (cur prev topic) 14:36, 7 December 2023 . . Ritsu (talk | contribs) edited a post on "Ain's Halted Sun's Memory Clear Line" . . +37
- (cur prev topic) 14:36, 7 December 2023 . . Ritsu (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (Yes, but dungeons have 3 difficulties under the hood. They somehow decide which one to pick based on dungeon. All this comes from an upda...) . . +191
- (cur prev topic) 10:29, 7 December 2023 . . FlareKyn (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (I was talking about the normal difficulty.) . . +42
- (cur prev topic) 09:22, 7 December 2023 . . Ritsu (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (Either clear lines are inherited directly from the base difficulty, or they use the normal difficulty for this dungeon. I'll check it lat...) . . +206
- (cur prev topic) 05:27, 7 December 2023 . . FlareKyn (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (The reason I say that there's no clear line programmed for him is because if you go to the CoboDex page for Halted Sun's Memory and look...) . . +207
- (cur prev topic) 04:44, 7 December 2023 . . G123u (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (Ahh, I misunderstood your comment. I assume what Ritsu means by there's "no clear line programmed" is that the game just defaults to "......) . . +149
- (cur prev topic) 04:37, 7 December 2023 . . FlareKyn (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (What I meant was that idk how a clear line is appearing for him when there's apparently none programmed in for him for that dungeon accor...) . . +304
- (cur prev topic) 04:09, 7 December 2023 . . G123u (talk | contribs) commented on "Ain's Halted Sun's Memory Clear Line" (> According to CoboDex, Ain doesn't even have a clear line programmed for this dungeon. But I'm pretty sure one does appear when he clear...) . . +421