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22:57, 15 August 2023
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FlareKyn (talk | contribs) marked the topic "Attack Equalization" as resolved (marked as resolved)
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22:57, 15 August 2023
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FlareKyn (talk | contribs) edited a post on "Attack Equalization"
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17:47, 21 July 2023
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FlareKyn (talk | contribs) commented on "Attack Equalization" (Forgot about those templates. So I was partially right, but not entirely. What I got right: Base stats are indeed the same, as all of the...)
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16:04, 21 July 2023
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Ritsu (talk | contribs) edited a post on "Attack Equalization"
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16:04, 21 July 2023
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Ritsu (talk | contribs) commented on "Attack Equalization" (Template:Class_Modifiers and StatsTable Ver.2 still exist though. They seem unique per character...)
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18:32, 20 July 2023
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FlareKyn (talk | contribs) edited a post on "Attack Equalization"
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18:30, 20 July 2023
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FlareKyn (talk | contribs) commented on "Attack Equalization" (It means that the base stats were made the same across all characters (as in before any stat increases and modifiers are applied). Also,...)
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16:23, 20 July 2023
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Ritsu (talk | contribs) commented on "Attack Equalization" (The stat equalization happened during Reboot, but I'm clueless what it actually meant because each class still has a unique multiplier fo...)
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06:48, 20 July 2023
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FlareKyn (talk | contribs) commented on "Attack Equalization" (I know that characters used to have unique base attack stats from each other, but were eventually changed to have the same base attack st...)
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