Lunatic Psyker: Difference between revisions
→Additional Commands
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| [[File:Combo - Lunatic Psyker 1.png|520px]] | | [[File:Combo - Lunatic Psyker 1.png|520px]] | ||
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Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | {{Color|#8000FF|[Nasod Armor Command]|b=1}}<br>Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | ||
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{{CNA}} 296% Damage<br> | {{CNA}} 296% Damage<br> | ||
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| [[File:Combo - Lunatic Psyker 2.png|520px]] | | [[File:Combo - Lunatic Psyker 2.png|520px]] | ||
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Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. | {{Color|#8000FF|[Nasod Armor Command]|b=1}}<br>Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. | ||
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{{CNA}} 296% Damage<br> | {{CNA}} 296% Damage<br> |