Master of Infinity: Difference between revisions

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| [[Image:ISTrans5.png]]
| [[Image:ISTrans5.png]]
| {{SkillType|P}} Maximum MP is increased. After using [[Iron Body]], become immune to status effects for a certain time, and for 5 seconds after activating Iron Body, Commands/Active Skill hits will cut an enemy's ankles, preventing them from running. (Effects persist even if Iron Body is removed)<br>The MP burn from [[Brutal Slayer]] will now be absorbed.<br>After using [[Infinite Chaser]] or [[Infinite Strike]] skill, gain one [Master of Infinity] stack (Max 5). When reaching max stacks, [Ultimate Power] will activate.
| {{SkillType|P}} Increase Max MP. [[Iron Body]] will now add status effect immunity and for 5 seconds all successful command attack/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)<br>The MP burn from Brutal Slayer will now be absorbed.<br>When using [[Infinite Chaser]] and [[Infinite Strike]], [Master of Infinity] will be stacked (Max 5 Stacks). At Max Stacks, [Infinite Power] effect will be activated.
[Ultimate Power]<br>
[Infinite Power]<br>
*(Dungeon) Next special active skill use will not consume MP, and cooldown will not apply.
*(Dungeon) The following special active skill will not use MP and will not have cooldown.
*(Arena) Next special active skill use will consume half the MP, and cooldown will be reduced by half.
*(Arena) The following special active skill will use half MP and have half the usual cooldown.
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== Trivia ==
== Trivia ==
*Both the buffs added by [[Master of Infinity]] during Iron Body share the same name.
*Both the buffs added by [[Master of Infinity]] during Iron Body share the same name.
*NA tooltip mistakenly still includes the effects regarding [[Infinite: Flurry]] and [[Infinite Chaser]] despite it being removed.
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