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! Petal Bullet !! Blood Storm !! Petal Bullet !! Blood Storm | ! Petal Bullet !! Blood Storm !! Petal Bullet !! Blood Storm | ||
|- | |- | ||
| {{PvE}} ||1472% || 552% || 80% || rowspan=2 | 5 || rowspan=2 | | | {{PvE}} ||1472% || 552% || 80% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds | ||
|- | |- | ||
| {{PvP}} || 351% || 131% || 10% | | {{PvP}} || 351% || 131% || 10% | ||
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|dmg=1472, 552 | |dmg=1472, 552 | ||
|pvp_dmg=351, 131 | |pvp_dmg=351, 131 | ||
|hits=5, | |hits=5, 10 | ||
|heavy=true | |heavy=true | ||
|passive1=ECP System | |passive1=ECP System | ||
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=== Miscellaneous === | === Miscellaneous === | ||
<tabber> | |||
\\NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
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| {{Check|Y}} | | {{Check|Y}} | ||
|} | |} | ||
\\KR (04/25/2024)= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|N}} | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
=== NA === | |||
*{{mod|Bloody Carnival|1}} does not have the '''[Enhanced]''' range increase of vanilla [[Bloody Carnival]]. In exchange, it does more damage. | *{{mod|Bloody Carnival|1}} does not have the '''[Enhanced]''' range increase of vanilla [[Bloody Carnival]]. In exchange, it does more damage. | ||
=== KR (04/25/2024) === | |||
*The chains themselves do not deal damage, instead they are used as an indicator for where to create the '''Petal Bullet''' and the '''Bloody Storm'''. | |||
*There is total of 6 chains and thus 6 petals and storms created, but they cannot deal damage at the same time while also being summoned all at once, resulting in damage from only one instance at a time ever being applied (excluding splash damage). | |||
*The storms create a black hole effect that sucks enemies in to the same location regardless of each individual storm's location. | |||
<br> | <br> | ||