Invite Abyss: Difference between revisions

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m (Text replacement - "<!-- Approx 05/22/2024-->" to "05/22/2024")
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge) !! colspan="3" | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Per Bullet !! Bullet Count
|-
| colspan="10" | '''Normal'''
|-
| {{PvE}} || 306% || 459% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4
| rowspan="2" |156|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 104% || 157% || 1% (Max: 10%)
|-
| colspan="10" | '''[Enhanced]'''
|-
| {{PvE}} || 367% || 550% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4
| rowspan="2" |156|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 125% || 188% || 1% (Max: 10%)
|}
\\KR (05/09/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
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| {{PvP}} || 138% || 102% || 1% (Max: 10%)
| {{PvP}} || 138% || 102% || 1% (Max: 10%)
|}
|}
</tabber>
<br>
<br>


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== Total Damage ==
== Total Damage ==
<tabber>
\\NA =
{{Damage|true|LuCiel
| dmg = 367, 550
| pvp_dmg = 125, 188
| avg_hits = 3, 7
| hits = 19, 156*4
| heavy = true
| passive1 = Death's Instinct
}}
\\KR (05/09/2024)=
{{Damage|true|LuCiel
{{Damage|true|LuCiel
| dmg = 404, 298
| dmg = 404, 298
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| passive1 = Death's Instinct
| passive1 = Death's Instinct
}}
}}
</tabber>
*'''Average''' assumes 3 hits of '''Sphere of Abyss''' and 7 hits of '''Bullet'''.
*'''Average''' assumes 3 hits of '''Sphere of Abyss''' and 7 hits of '''Bullet'''.
*'''Max''' is unattainable on any given target.
*'''Max''' is unattainable on any given target.
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