EMP Shock: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
[[File:EMPFields.png|thumb|300px|Range of fields.]] | [[File:EMPFields.png|thumb|300px|Range of fields.]] | ||
*When activated outside of DP mode, 40 DP will be recovered. | |||
*'''EMP Shock''' can also be activated in mid air. | *'''EMP Shock''' can also be activated in mid air. | ||
*'''EMP Shock''' can be followed up by job advancements' DP Combos. | *'''EMP Shock''' can be followed up by job advancements' DP Combos. | ||
*Cooldown extension applies to all skills in skill slots. | *Cooldown extension applies to all skills in skill slots. |
Revision as of 06:47, 25 January 2014
File:AddSkill11.png | [Special Active] Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds in the range 700 ~ 1200, they will receive 50% of damage and MP reduction/cooldown extension. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Psychic Tracer | Lv. 20 | 30 | 3 | Quake Buster |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Additions | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Mana Burn | CD Extension on Skills for Enemies | |||||
1 | 30 | 1778% | -30 | 5 Seconds | 200 MP | 15 Seconds |
2 | 1836% | -33 | 5.3 Seconds | |||
3 | 31 | 1894% | -36 | 5.6 Seconds | ||
4 | 34 | 1951% | -39 | 5.9 Seconds | ||
5 | 37 | 2009% | -42 | 6.2 Seconds | ||
6 | 40 | 2067% | -45 | 6.5 Seconds | ||
7 | 43 | 2125% | -48 | 6.8 Seconds | ||
8 | 46 | 2182% | -51 | 7.1 Seconds | ||
9 | 49 | 2240% | -54 | 7.4 Seconds | ||
10 | 52 | 2298% | -57 | 7.7 Seconds | ||
11 | 55 | 2356% | -60 | 8 Seconds | ||
12 | 58 | 2414% | -63 | 8.3 Seconds | ||
13 | 61 | 2471% | -66 | 8.6 Seconds | ||
14 | 64 | 2529% | -69 | 8.9 Seconds | ||
15 | 67 | 2587% | -72 | 9.2 Seconds | ||
16 | 70 | 2645% | -75 | 9.5 Seconds | ||
17 | 73 | 2703% | -78 | 9.8 Seconds |
Tips and Details
- When activated outside of DP mode, 40 DP will be recovered.
- EMP Shock can also be activated in mid air.
- EMP Shock can be followed up by job advancements' DP Combos.
- Cooldown extension applies to all skills in skill slots.
- If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
- Cooldown extension can only reach a maximum of 20 seconds.
Updates
- 12/26/2013 KR
- Fixed bug where people could get hit by debuff even when not getting hit by the skill.
- Fixed debuff effect appearing before the hit.