Super Nova: Difference between revisions

99 bytes removed ,  6 February 2014
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== Tips and Details ==
== Tips and Details ==
*'''For every monster and player (excluding caster)''' in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.  
*'''For every mob and player (excluding caster)''' in range of the blue spherical aura, Super Nova gains a 5% damage bonus and a 10% increase in size and range of the explosion.  
**With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
**With a full party in resonance range, even against a single mob, Super Nova will gain a 20% damage boost.
**The bonus will be accumulated up to 50% for damage and 100% for size.
**The bonus can accumulate to up to 50% for damage and 100% for size.
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
**The damage bonus cannot decrease after the explosion has been released, nor will the damage increase if a mob is rushed into the explosion; it must be before the explosion is cast.
***The monsters do not have to be in the front, as long as the monster is within the screen.
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