Lunatic Fury: Difference between revisions
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(Max hits and ammo usage added.) |
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*At least three cannonballs are required to execute this skill. | *At least three cannonballs are required to execute this skill. | ||
*Mana breaking during the cannon blasts is impossible. | *Mana breaking during the cannon blasts is impossible. | ||
<br> | <br> | ||
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**The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards. | **The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards. | ||
***However, [http://www.youtube.com/watch?v=qxKv8uPxoJ4&t=4m10s it is possible to combo afterward] if used in awakening. | ***However, [http://www.youtube.com/watch?v=qxKv8uPxoJ4&t=4m10s it is possible to combo afterward] if used in awakening. | ||
<br> | |||
== Trivia == | |||
*Before the release of [[Iron Paladin]] in the japan server, the ingame dub for '''Lunatic Fury''' was '''Innocent Fury'''. | |||
<br> | <br> | ||
Revision as of 10:55, 7 March 2014
[Special Active] Chung tackles his targets with the Destroyer and slams it down. He rapidly fires cannonballs into the ground which pulsate and release waves of energy high into the air. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Fury Guardian | Lv. 20 | 40 | 3 | Pain of Caladbolg |
Skill Information
Skill Level | Level Required |
Dash (Physical) |
Cannonballs (Magical) | Max Hits | Ammo Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | Final | Awakening | Dash | Initial | Final | Awakening | ||||||
1 | 40 | 131% | 455% | 2278% | 83% | 2 | 2-5 | 1 | 5 | 3-6 | 300 MP | 18 Seconds |
2 | 135% | 740% | 2352% | 86% | ||||||||
3 | 41 | 140% | 485% | 2426% | 88% | |||||||
4 | 44 | 144% | 499% | 2500% | 91% | |||||||
5 | 47 | 148% | 514% | 2574% | 94% | |||||||
6 | 50 | 152% | 529% | 2648% | 96% | |||||||
7 | 53 | 157% | 544% | 2722% | 99% | |||||||
8 | 56 | 161% | 559% | 2796% | 102% | |||||||
9 | 59 | 165% | 573% | 2870% | 105% | |||||||
10 | 62 | 169% | 588% | 2944% | 107% | |||||||
11 | 65 | 174% | 603% | 3018% | 110% | |||||||
12 | 68 | 178% | 618% | 3092% | 113% | |||||||
13 | 71 | 182% | 632% | 3166% | 115% |
Tips and Details
- The final cannonball will unleash a powerful explosion that launches all foes into the air.
- In Awakening Mode, the floor will reverberate with the impact, dealing more magic damage.
- At least three cannonballs are required to execute this skill.
- Mana breaking during the cannon blasts is impossible.
Updates
- 3/29/2012 KR
- The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.
- However, it is possible to combo afterward if used in awakening.
- The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.
Trivia
- Before the release of Iron Paladin in the japan server, the ingame dub for Lunatic Fury was Innocent Fury.