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Click job names below to see what must be done after advancing to Tracers.<br>
Click job names below to see what must be done after advancing to Tracers.<br>
[http://elwiki.net/w/Psychic_Tracer#Psychic_Tracer_2'''''Psychic Tracer''''']
[http://elwiki.net/w/Psychic_Tracer#Psychic_Tracer_2'''''Psychic Tracer''''']
[http://elwiki.net/w/Arc_Tracer'''''Arc Tracer''''']
[http://elwiki.net/w/Arc_Tracer#Arc_Tracer_2'''''Arc Tracer''''']
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Revision as of 15:22, 10 March 2014

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Tracers
Full Name
Add
Class
Tracers
Weapon
Nasod Dynamos, Electricity Redirection
Age
16 (Base) > 18 (1st Job) > 19 (2nd Job)
Voice Actors
File:Korean flag1.gif 정재헌 Jeong Jae-heon
Release Date
File:Korean flag1.gif 19 December 2013
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
The laws of this world... I shall decide them!


Add

Specialty

Staying true to his concept of being a mechanic, Add fully utilize his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able to physically hurt targets, but are also able to shoot out electricity. As a ranged alternative, his dynamos can also be configured to form a electricity cannon by the same way. Add is also able to either fire electrical bullets with his hand inside the cannon or kick out a powerful electrical rocket. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.

Special Ability

Main Article: Dynamo Point System
Instead of a normal awakening mode, Add gets a DP awakening system. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of DP counters and the DP gauge is what makes Add different from others.

Background

Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Adds finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the corrupted Nasod King.

First Job Advancement

Add is required to be Lv15 to begin his first class advancement.

Tracers

  1. Defeat Boss: William on 2-4 twice on any difficulty.
  2. Defeat Nasod Banthus on 2-3 on hard or higher.
  3. Talk to the alchemist Echo in Elder.
  4. Collect a drop from monster on 2-5.

After completing the Tracers quest chain, Add can decide between advancing as a Psychic Tracer or an Arc Tracer.

Click job names below to see what must be done after advancing to Tracers.
Psychic Tracer Arc Tracer

Skill Tree

Skills Passives

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage
Basic combo which blast targets upwards

Physical Damage 100%
Physical Damage 135%
Physical Damage 50% x2
Physical Damage 135%

Basic combo ending with a twirl of dynamos that turns opponents around.

Physical Damage 100%
Physical Damage 135%
Physical Damage 50%x2
Physical Damage 150%

Combo which lifts target midway and throws them.

Physical Damage 100%
Physical Damage 135%
Magical Damage 135%
Magical Damage 135%

Combo which the Dynamos form a energy cannon and Add kicks blasts out of it.
  • 12/26/2013 KR
    • Command speed becomes slightly faster

Magical Damage 175%
Magical Damage 175%
Magical Damage 225%

~ Combo which Add kicks 2 blast and dash in to give targets a continuous electric shock.

Magical Damage 175%
Magical Damage 175%
Physical Damage 50% x2
Magical Damage 135%
Magical Damage 50%

Uses dynamos to create a high frequency which continuously damage targets.


Physical Damage 100%

Jumps and twirl dynamos around him knocking down targets.


Magical Damage 70% x3

Running Combo which pushes enemies then throws them.


Physical Damage 50% x4
Magical Damage 200%
Magical Damage 310%

Teleports behind target and throws them.


Magical Damage 150%
Magical Damage 155%
Magical Damage 310%

Triple particle blast combo.


Magical Damage 120%
Magical Damage 120%
Magical Damage 120%

[HOLD] Single particle blast followed by a charged blast shot.


Physical Damage 90% x3
Magical Damage 175%~350%


Skills

Special Active

Void Breaker
Particle Prism
Energy Boom
Particle Accelerator
Neutron Bomb


Active

Pulse Bullet
File:AddSkill5.png Mind Break

Phase Shift

Passive

Charged Impulsar
Research Dynamo - Dissolution
Research Dynamo - Composition

Couple Skill(Active)

File:CSZE.png Extreme Love Above The Sky lock.gif


Videos


Theme


Gallery



Trivia

  • Like Elesis, Add is not actually part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her.
    • However, Add decides to help the search party by destroying Victor in the Heart of the Ancient Waterway so no harm comes to Eve. Add officially joins the party afterwards for his help.
  • For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory.
    • According to dungeon aftermath quotes, Add does not officially confront the El Search Party until after Southern Gate where Eve confronts him in his Nasod research lab in Velder. However, Add was unable to take Eve due to the search party's protection.
  • Although the rumors predicted Add to have a last name being Kim, this has been confirmed to be incorrect.
  • Unlike the other characters, Add is mentally insane due to witnessing the death of his family and spending his childhood in isolation.
  • Shown from his backstory comic and quotes, Add has an obsession with Eve as she is the queen of the Nasods and is also the only sentient one.
  • It is revealed in his in-game dialogue that Add gave blueprints of the Nasod Inspector to Wally in exchange for the whereabouts of the Nasod Core.
  • Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve.
  • Add is the first male character to have naturally higher magical attack rather than physical.
  • According to game developers, Add is designed to be a pair character to Eve, who is the most popular character in Elsword.
    • This is shown as Add's concept wears mostly white, has white hair and uses floating Nasod weapons like Eve.
  • Add has been likened many times by fans of both the game and the To Aru franchise, to the character Accelerator.



Characters