Pulse Cannon: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Pulse Cannon''' can be followed up by | *'''Pulse Cannon''' can be followed up by Battle Gear Combos. | ||
*Shots do not knockdown. | *Shots do not knockdown. | ||
*After the shots hit the targeted, they will just fly forward in the direction it hit the targeted. | *After the shots hit the targeted, they will just fly forward in the direction it hit the targeted. |
Revision as of 15:04, 14 March 2014
File:AddSkill10.png | [Special Active] Add fires 4 electrical bullets that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 MP. When in DP mode, Pulse Cannon will cost 100 DP and cost 25 DP per extra shot instead. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 25 | 3 |
Skill Infomation
Skill Level | Level Required | Damage (Magical) Per Shot |
MP/DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Normal Mode | DP Mode | ||||||
Normal | Extra Shots | Normal | Extra Shots | ||||
1 | 25 | 329% | 100 MP | 25 MP | 100 DP | 25 DP | 9 Seconds |
2 | % | ||||||
3 | 26 | % | |||||
4 | 29 | % | |||||
5 | 32 | % | |||||
6 | 35 | % | |||||
7 | 38 | % | |||||
8 | 41 | % | |||||
9 | 44 | % | |||||
10 | 47 | % | |||||
11 | 50 | % | |||||
12 | 53 | % | |||||
13 | 56 | % | |||||
14 | 59 | % | |||||
15 | 62 | % | |||||
16 | 65 | % | |||||
17 | 68 | 363% | |||||
18 | 71 | 371% |
Tips and Details
- Pulse Cannon can be followed up by Battle Gear Combos.
- Shots do not knockdown.
- After the shots hit the targeted, they will just fly forward in the direction it hit the targeted.
Updates
- 12/26/2013 KR
- Lock-on range increased.
- 03/13/2014 KR
- Damage increased.