Dynamo Configuration - Fission Shot: Difference between revisions

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! Skill Level !! Level Required !! Damage ( ) !! MP Usage !! Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
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! Normal (?) !! Scattered
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| align="left"| 1 || rowspan="2" | 50 || || rowspan="8" | 40 MP || rowspan="8" | 9 Seconds   
| align="left"| 1 || rowspan="2" | 50 || 661% (1322%) || 198% || rowspan="8" | 40 MP || rowspan="8" | 9 Seconds   
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| align="left"| 2 ||  
| align="left"| 2 ||  

Revision as of 17:32, 14 March 2014

[Active] Add fires a missile at his targets. If the missile does not strike the target, it will split itself into 4 mini bombs and travel in a cross formation before exploding.

Dynamo Configuration - Fission Shot can be boosted with the aid of 1 DP Counter and double the number of scattered bombs.


Requirements

Class Master Level Required SP Cost per Level Alternative
Mastermind Lv. 20 50 4 Dynamo Configuration - Flick Disk


Skill Information

Skill Level Level Required Damage (Physical) MP Usage Cooldown
Normal (?) Scattered
1 50 661% (1322%) 198% 40 MP 9 Seconds
2
3 53
4 57
5 61
6 65
7 69
8 73


Tips and Details


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