Anger of Raven: Difference between revisions

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{{Languages|Anger_of_Raven}}
{{Languages|Anger_of_Raven}}
[[Image:Angryraven.png|thumb|300px|Promotional Image for Anger of Raven Update in KR 11/03/2011]]
[[Image:Angryraven.png|thumb|300px|Promotional Image for Anger of Raven Update in KR 11/03/2011]]
Every character in Elsword has their own unique features that sets them apart from other characters.
Every character in Elsword has his or her own unique features that sets him or her apart from other characters.
== Basic Information ==
==Basic Information==
[[Image:97i878.png]]
[[Image:97i878.png]]


When [[Awakening Mode]] is activated as [[Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five stages of growth (it is size two upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.
When [[Awakening Mode]] is activated as [[Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.


<br>[[Image:Aay8nl.png]]
<br>[[Image:Aay8nl.png]]


Offensively, when Raven hits a foe with an active like [[Burning Rush]] or a special active like [[Power Assault]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at size 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same size it was before launching. If it does hit, it pierces through all foes hit as it travels a set distance without knocking down the target and its attack power depends on its size:
Offensively, when Raven hits a foe with an active like [[Burning Rush]] or a special active like [[Power Assault]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.


110% * C * (physical attack + magic attack)
Special actives increase the core's level upon activation. High cost special actives (250-300 MP) will max core's level, while lower cost ones (200 MP and less) increase its size by one or more.
 
After attacking, the core's level resets to zero, meaning it will be absent for about a second no matter what you do. This makes it best to wait a moment between skills if using special actives in rapid succession. That way, the core will attack the foe with each special active.
C = Core size (1-5). 1 is the smallest size; 5 is the biggest. The percentage is low, but it multiplies a big number and '''the attack ignores defense and damage reduction''', so it is very strong. Special actives increase the core's size upon activation. High cost special actives (250-300 MP) will max core's size, while lower cost ones (200 MP and less) increase its size by one or more.
After attacking, the core's size resets to zero, meaning it will be absent for about a second no matter what you do. This makes it best to wait a moment between skills if using special actives in rapid succession. That way, the core will attack the foe with each special active.


<br>[[Image:Ezx3t.png]]
<br>[[Image:Ezx3t.png]]


Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage by 75%. The shield lasts a short time and the core loses a stage of growth each time it forms the shield. If the core is size one when it defends Raven, it will disappear afterward and requires the same conditions to reappear needed after a successful core attack. Raven cannot move during the guarding animation, but he can [[Shadow Step]] out of it. In TW version, Raven can cancel the guarding animation by moving or using other skills.
Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can [[Shadow Step]] out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.


If core is present when awakening ends, it will recover your HP and MP based on its size:
If core is present when awakening ends, it will recover HP and MP based on its level.


2% * C : HP recovered<br>
===Level 3 Awakening===
20 * C : MP recovered
 
== Level 3 Awakening ==
[[Image:Ravenawakined.png]]
[[Image:Ravenawakined.png]]


If Raven activates awakening on the third orb (which is depicted as a flaming orb), he will create a dense, small electric aura around him that shocks nearby foes for 125% * (physical attack + magic attack) every 2.5 seconds. These shocks do not add to the knockdown counter nor have hitstun. It also grants Raven 5 MP per hit.
If Raven activates awakening on the third orb (which is depicted as a flaming orb), he will create a dense, small electric aura around him that shocks nearby foes at an interval. These shocks do not add to the knockdown counter nor have hitstun. It also grants Raven 5 MP per hit.


<br>[[Image:w9e1ea.png]]
<br>[[Image:w9e1ea.png]]
<br><br>
==Feature Information==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! rowspan="2" | Core Level !! colspan="2" | Damage !! colspan="2" | Max Hits !! rowspan="2" | Damage<br> Reduction !! rowspan="2" | HP Recovery !! rowspan="2" | MP Recovery
|- style="background:#D3D3D3"
! Core !! Aura !! Core !! Aura
|-
| align="left" | 1 || 260% || rowspan="5" | 290% || rowspan="5" | 1 || rowspan="5" | 1/2.5<br>seconds || rowspan="5" | 75% || 2% || 20 MP
|-
| align="left" | 2 || 520% || 4% || 40 MP
|-
| align="left" | 3 || 780% || 6% || 60 MP
|-
| align="left" | 4 || 1040% || 8% || 80 MP
|-
| align="left" | 5 || 1300% || 10% || 100 MP
|}
<br>


==Tips and Details==
==Tips and Details==
*The Nasod core no longer attacks when [[Blade Master|Blade Master's]] [[Bloody Accel]] is activated. Instead, it will increase the core to maximum power.
*Damage includes the awakening attack bonus and is based on (physical attack + magic attack)/2.
** This is also true with Reckless Fist's Archenemy.
*Nasod core's attack '''ignores defense and damage reduction.'''
*Level 3 awakening should be used cautiously in [[5-x]] boss fight, because if you are in the shock field mode and Joaquin debuffs you with the puppet debuff, you can shock your allies too.
*The Nasod core no longer attacks when [[Blade Master]]'s [[Bloody Accel]] is activated. Instead, it will increase the core to maximum level.
** A bug occurs where you will still damage your allies even after the debuff is over. It is best wait for it to end before continuing to fight.
**[[Reckless Fist]]'s [[Archenemy]] also does not launch core upon activation.
*Level 3 awakening should be used cautiously in [[5-x]] boss fight, because if you are in electric aura mode and Joaquin uses the puppet debuff, you can shock your allies too.
**A glitch occurs where you will still damage your allies even after the debuff is over. It is best to wait for it to end before continuing to fight.
*If the aura generated from the Nasod core kills an enemy, the core will not attack.
*If the aura generated from the Nasod core kills an enemy, the core will not attack.
*If the shock field activates a Mimic, the sound of the shock will change to the sound of activating the Mimic.
*If the shock field activates a Mimic, the sound of the shock will change to the sound of activating the Mimic.
**This however has been fixed in KR so the sound of shock will no longer change if the shock field activates a mimic.
**This has been fixed in KR.
*Hyper Active skills will not cause the core to attack.
*Hyper active skills do not cause the Nasod core to attack.
<br>
<br>
{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}

Revision as of 03:02, 15 March 2014

Promotional Image for Anger of Raven Update in KR 11/03/2011

Every character in Elsword has his or her own unique features that sets him or her apart from other characters.

Basic Information

When Awakening Mode is activated as Raven, a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.


File:Aay8nl.png

Offensively, when Raven hits a foe with an active like Burning Rush or a special active like Power Assault and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.

Special actives increase the core's level upon activation. High cost special actives (250-300 MP) will max core's level, while lower cost ones (200 MP and less) increase its size by one or more. After attacking, the core's level resets to zero, meaning it will be absent for about a second no matter what you do. This makes it best to wait a moment between skills if using special actives in rapid succession. That way, the core will attack the foe with each special active.


Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can Shadow Step out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.

If core is present when awakening ends, it will recover HP and MP based on its level.

Level 3 Awakening

If Raven activates awakening on the third orb (which is depicted as a flaming orb), he will create a dense, small electric aura around him that shocks nearby foes at an interval. These shocks do not add to the knockdown counter nor have hitstun. It also grants Raven 5 MP per hit.




Feature Information

Core Level Damage Max Hits Damage
Reduction
HP Recovery MP Recovery
Core Aura Core Aura
1 260% 290% 1 1/2.5
seconds
75% 2% 20 MP
2 520% 4% 40 MP
3 780% 6% 60 MP
4 1040% 8% 80 MP
5 1300% 10% 100 MP


Tips and Details

  • Damage includes the awakening attack bonus and is based on (physical attack + magic attack)/2.
  • Nasod core's attack ignores defense and damage reduction.
  • The Nasod core no longer attacks when Blade Master's Bloody Accel is activated. Instead, it will increase the core to maximum level.
  • Level 3 awakening should be used cautiously in 5-x boss fight, because if you are in electric aura mode and Joaquin uses the puppet debuff, you can shock your allies too.
    • A glitch occurs where you will still damage your allies even after the debuff is over. It is best to wait for it to end before continuing to fight.
  • If the aura generated from the Nasod core kills an enemy, the core will not attack.
  • If the shock field activates a Mimic, the sound of the shock will change to the sound of activating the Mimic.
    • This has been fixed in KR.
  • Hyper active skills do not cause the Nasod core to attack.



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